Software Alternatives & Reviews

PaperWM VS PlayCanvas

Compare PaperWM VS PlayCanvas and see what are their differences

PaperWM logo PaperWM

Tiled scrollable window management for Gnome Shell - paperwm/PaperWM

PlayCanvas logo PlayCanvas

PlayCanvas is an open-source game engine built on WebGL and WebVR.
  • PaperWM Landing page
    Landing page //
    2023-10-11
  • PlayCanvas Landing page
    Landing page //
    2021-09-22

PaperWM videos

GNOME 3.34 - PaperWM: bugged but super fun to watch!!

PlayCanvas videos

PlayCanvas Turns 1.0! Open Source 3D HTML5 Game Engine Is All Grown Up

More videos:

  • Tutorial - PlayCanvas Revisited -- Bowling With PlayCanvas Tutorial
  • Review - WebGL R&D: Unity vs Unreal vs PlayCanvas Comparison.

Category Popularity

0-100% (relative to PaperWM and PlayCanvas)
Window Manager
100 100%
0% 0
Game Development
0 0%
100% 100
Linux
100 100%
0% 0
Game Engine
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare PaperWM and PlayCanvas

PaperWM Reviews

We have no reviews of PaperWM yet.
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PlayCanvas Reviews

Best Game Engines for Linux in 2021
PlayCanvas is an advanced WebGL game engine. With PlayCanvas, you can create interactive VR and 3D games. This game engine runs directly from the browser.
Source: kerneltips.com

Social recommendations and mentions

Based on our record, PlayCanvas seems to be a lot more popular than PaperWM. While we know about 29 links to PlayCanvas, we've tracked only 1 mention of PaperWM. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

PaperWM mentions (1)

  • Komorebi (a tiling window manager for Windows) v0.1.9 is out!
    I presumes this is probably out of the scope, but curious if there's interest to implement tiled scrolling behavior (https://github.com/paperwm/paperwm). I liked paperwm a lot, but couldn't find anything similar on Windows or else. Source: almost 2 years ago

PlayCanvas mentions (29)

  • Normal Map Interpolation on Deferred Shading
    For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: 10 months ago
  • Migrating from WordPress After 12 Years
    PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: 11 months ago
  • I made a 3D editor that models in pure CSS+HTML
    It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: 12 months ago
  • I made a 3D editor that models in pure CSS+HTML
    The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: 12 months ago
  • Help With Web AR App Project Completion?
    Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and... Source: 12 months ago
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What are some alternatives?

When comparing PaperWM and PlayCanvas, you can also consider the following products

i3 - A dynamic tiling window manager designed for X11, inspired by wmii, and written in C.

Unity - The multiplatform game creation tools for everyone.

i3-gaps - i3-gaps is a fork of i3wm, a tiling window manager for X11.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Xmonad - xmonad is a dynamically tiling X11 window manager that is written and configured in Haskell.

Blender - Blender is the open source, cross platform suite of tools for 3D creation.