Based on our record, FabricJS should be more popular than Paper.js. It has been mentiond 30 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I started with angular and paper.js: http://paperjs.org/. Source: 11 months ago
In a thread in the Processing forum, Boolean operations in polygons , user ErraticGenerator suggests using g.js or Paper.js. Source: about 1 year ago
It is likely that paper.js provides the functionality needed. I will probably investigate it at some point since it appears to be the more popular library Compare paper.js & bezier.js. Source: about 1 year ago
Just remember you can do some SVG displacement with Paper.JS. Source: over 1 year ago
Our webapp is written with React and Redux using the official react-redux bindings. Another primary library used in this web app is PaperJS. We recently transitioned this to being a Redux app, though it has used React for a while. Source: almost 2 years ago
This AI-powered Story Card Maker is built as a SvelteKit application with Typescript. Using Flowbite Svelte component library, the whole application was laid out. The layout for the Story Card (emulating the size of a postcard - 4" x 3") is created as an HTML Canvas using Fabric.js. - Source: dev.to / 20 days ago
The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / about 2 months ago
Fabric.js is a powerful and simple Javascript HTML5 canvas library. It provides an interactive object model on top of the canvas element. Fabric also has SVG-to-canvas (and canvas-to-SVG) parser. - Source: dev.to / 7 months ago
I'm actually in the process of building something similar. It's a React app and I'm using the FabricJs library. Source: 10 months ago
I've played with this tech in early 2010s - they are using HTML5 Canvas tech + something like Fabric.js(http://fabricjs.com/) that controls Canvas objects. Source: 12 months ago
p5.js - JS library for creating graphic and interactive experiences
Konva - Konva is 2d Canvas JavaScript framework for drawings shapes, animations, node nesting, layering, filtering, event handling, drag and drop and much more.
Three.js - A JavaScript 3D library which makes WebGL simpler.
GoJS - GoJS is a JavaScript library for building interactive diagrams on HTML web pages. Build apps with flowcharts, org charts, BPMN, UML, modeling, and other visual graph types.
Pixi.js - Fast lightweight 2D library that works across all devices
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.