Based on our record, Paper.js should be more popular than Babylon.js. It has been mentiond 11 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I started with angular and paper.js: http://paperjs.org/. Source: 11 months ago
In a thread in the Processing forum, Boolean operations in polygons , user ErraticGenerator suggests using g.js or Paper.js. Source: about 1 year ago
It is likely that paper.js provides the functionality needed. I will probably investigate it at some point since it appears to be the more popular library Compare paper.js & bezier.js. Source: about 1 year ago
Just remember you can do some SVG displacement with Paper.JS. Source: over 1 year ago
Our webapp is written with React and Redux using the official react-redux bindings. Another primary library used in this web app is PaperJS. We recently transitioned this to being a Redux app, though it has used React for a while. Source: almost 2 years ago
Take a look at babylonjs.com it's a full game engine javascript/typescript with lots of great tutorials. Electron + babylonjs for a standalone installable game if you like, otherwise web distribution is great. Source: about 1 year ago
Most game engines translate very poorly to the web. Use a game engine specifically made for the web instead. For example babylon.js. Source: over 1 year ago
All in all it's taken me three years to build this haha. But I actually built the tool itself that others can use to build galleries like this. My dream is for non-technical people to be able to make this kind of stuff. That tool is called Frame (learn.framevr.io) and it's built with babylon.js. These shaders shown here can also be coded from scratch (not easy) or built with a tool from babylon.js called the Node... Source: almost 2 years ago
BabylonJS (https://babylonjs.com/, free): powerful, less close to the metal, used by famous companies for famous games (https://www.babylonjs.com/games/). Source: over 2 years ago
I don't know your programming and web developing skills but another option would be using a web rendering engine like Pixie or Babylon. Then you can use html/css combined with the provided browser api's to handle your ui and user input. Source: almost 3 years ago
p5.js - JS library for creating graphic and interactive experiences
PlayCanvas - PlayCanvas is an open-source game engine built on WebGL and WebVR.
Three.js - A JavaScript 3D library which makes WebGL simpler.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Pixi.js - Fast lightweight 2D library that works across all devices
Tombstone Engine - A direct successor to the C4 engine.