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Babylon.js

A complete JavaScript framework for building 3D games with HTML5, WebGL and Web Audio.

Babylon.js Reviews and details

Screenshots and images

  • Babylon.js Landing page
    Landing page //
    2023-04-30

Features & Specs

  1. Comprehensive Feature Set

    Babylon.js offers a wide range of features that support 3D rendering, physics, animations, and more, making it a complete framework for developing advanced 3D applications.

  2. WebGL Support

    It is built on top of WebGL and provides powerful tools to create stunning graphics that can run directly in web browsers without additional plugins.

  3. Open Source

    Babylon.js is open source and freely available under the Apache License 2.0, allowing for community contributions and use in both personal and commercial projects.

  4. Active Community

    There is a vibrant and supportive community around Babylon.js, offering a wealth of resources, tutorials, and forums for troubleshooting and development advice.

  5. Ease of Use

    The framework is designed to be beginner-friendly, with extensive documentation and an intuitive API, which facilitates learning and adoption.

  6. Cross-Platform

    Babylon.js applications can run on various devices and platforms including desktops, tablets, and smartphones, ensuring broad user reach.

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Videos

Learn the Basics of Babylon.js in 35 MINUTES

Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about Babylon.js and what they use it for.
  • [AskJS] Is it advisable to use Unity to develop games using JavaScript?
    Take a look at babylonjs.com it's a full game engine javascript/typescript with lots of great tutorials. Electron + babylonjs for a standalone installable game if you like, otherwise web distribution is great. Source: over 2 years ago
  • Loading maps and other elements in html5
    Most game engines translate very poorly to the web. Use a game engine specifically made for the web instead. For example babylon.js. Source: over 2 years ago
  • Made a WebGL gallery to show off some shaders and my new song. Built w/ Babylon.js
    All in all it's taken me three years to build this haha. But I actually built the tool itself that others can use to build galleries like this. My dream is for non-technical people to be able to make this kind of stuff. That tool is called Frame (learn.framevr.io) and it's built with babylon.js. These shaders shown here can also be coded from scratch (not easy) or built with a tool from babylon.js called the Node... Source: almost 3 years ago
  • Game engine for a 3D multiplayer browser game
    BabylonJS (https://babylonjs.com/, free): powerful, less close to the metal, used by famous companies for famous games (https://www.babylonjs.com/games/). Source: over 3 years ago
  • Resizing a Godot HTML5 game to fit screens such as mobile.
    I don't know your programming and web developing skills but another option would be using a web rendering engine like Pixie or Babylon. Then you can use html/css combined with the provided browser api's to handle your ui and user input. Source: almost 4 years ago
  • Loosely coupled code: Babylon vs Three.js
    I was originally interested in porting Babylon because it is already written in TypeScript, so porting would be easier compared to taking a JavaScript codebase and adding types to it after refactoring the dynamic parts that TypeScript can't handle. - Source: dev.to / almost 4 years ago

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