Comprehensive Feature Set
Babylon.js offers a wide range of features that support 3D rendering, physics, animations, and more, making it a complete framework for developing advanced 3D applications.
WebGL Support
It is built on top of WebGL and provides powerful tools to create stunning graphics that can run directly in web browsers without additional plugins.
Open Source
Babylon.js is open source and freely available under the Apache License 2.0, allowing for community contributions and use in both personal and commercial projects.
Active Community
There is a vibrant and supportive community around Babylon.js, offering a wealth of resources, tutorials, and forums for troubleshooting and development advice.
Ease of Use
The framework is designed to be beginner-friendly, with extensive documentation and an intuitive API, which facilitates learning and adoption.
Cross-Platform
Babylon.js applications can run on various devices and platforms including desktops, tablets, and smartphones, ensuring broad user reach.
Take a look at babylonjs.com it's a full game engine javascript/typescript with lots of great tutorials. Electron + babylonjs for a standalone installable game if you like, otherwise web distribution is great. Source: over 2 years ago
Most game engines translate very poorly to the web. Use a game engine specifically made for the web instead. For example babylon.js. Source: over 2 years ago
All in all it's taken me three years to build this haha. But I actually built the tool itself that others can use to build galleries like this. My dream is for non-technical people to be able to make this kind of stuff. That tool is called Frame (learn.framevr.io) and it's built with babylon.js. These shaders shown here can also be coded from scratch (not easy) or built with a tool from babylon.js called the Node... Source: almost 3 years ago
BabylonJS (https://babylonjs.com/, free): powerful, less close to the metal, used by famous companies for famous games (https://www.babylonjs.com/games/). Source: over 3 years ago
I don't know your programming and web developing skills but another option would be using a web rendering engine like Pixie or Babylon. Then you can use html/css combined with the provided browser api's to handle your ui and user input. Source: almost 4 years ago
I was originally interested in porting Babylon because it is already written in TypeScript, so porting would be easier compared to taking a JavaScript codebase and adding types to it after refactoring the dynamic parts that TypeScript can't handle. - Source: dev.to / almost 4 years ago
Do you know an article comparing Babylon.js to other products?
Suggest a link to a post with product alternatives.
This is an informative page about Babylon.js. You can review and discuss the product here. The primary details have not been verified within the last quarter, and they might be outdated. If you think we are missing something, please use the means on this page to comment or suggest changes. All reviews and comments are highly encouranged and appreciated as they help everyone in the community to make an informed choice. Please always be kind and objective when evaluating a product and sharing your opinion.