I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, p5.js seems to be a lot more popular than raylib. While we know about 135 links to p5.js, we've tracked only 6 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The Processing Foundation is thrilled to announce the open call for pr05 (pronounced “pros”), a new grant and mentorship initiative designed to support the professional growth of early to mid-career software developers through hands-on involvement in open-source projects. This is a unique opportunity to grow as a developer while making a tangible impact on software projects used by millions of creatives, artists,... - Source: dev.to / about 3 hours ago
I'm using the JavaScript graphics library p5 inside a react component, like so:. - Source: dev.to / 13 days ago
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days. It was... - Source: Hacker News / 6 months ago
I thought it could be funny to use the javascript version of it https://p5js.org/ in a web page and then wrap it in a Unity app, since Unity was and is the environment I use for making apps. - Source: Hacker News / 7 months ago
In this last section, I'll be creating some visual examples to show how helpful loops can be. I'll be using p5js, a JavaScript library with functionality for creative coding. That being said, I'll try to give a condensed version of the functions being utilized in the following examples. - Source: dev.to / 9 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
Processing - C++ and Java programming at the speed of thought.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Three.js - A JavaScript 3D library which makes WebGL simpler.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
Pixi.js - Fast lightweight 2D library that works across all devices
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.