Based on our record, Svelte seems to be a lot more popular than Osmos. While we know about 356 links to Svelte, we've tracked only 2 mentions of Osmos. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I played a PC game called "Osmos" (http://osmos-game.com/) like back in 2012 or so. It has all this electronic ambient music as the soundtrack. However, the soundtrack is not created for the game. Rather, the soundtrack is a selection of pre-existing tracks already produced by a few electronic music artists. The link above is one of my favorites. Source: over 1 year ago
You can physically demonstrate orbit with some fabric stretched over a frame, but I really think video games are going to be your best friend here. Osmos (Free demo, $5 full) is a great starting point that uses simplified gravity in two dimensions. Orbit (Free app, $5 on Steam) is another, similar game to introduce orbit. Once you've graduated to three dimensions, Universe Sandbox ($30, $20 on GOG) will really... Source: almost 2 years ago
The original installation referred to here is actually the installation prompt that appears on the home page of the official website. - Source: dev.to / 13 days ago
Svelte is an open source JavaScript framework which gains popularity among web developers due to its fast client performance (compared to React and Vue), lightweight nature and ease of learning. Svelte, together with SvelteKit, makes web developers more productive allowing them to build projects faster, write code that is easier to understand and fix, and simply "code with joy". - Source: dev.to / about 1 month ago
Also, I recently checked out Svelte and kinda like it, so will be doing a post like this next; stay tuned. - Source: dev.to / 23 days ago
Svelte and specifically, SvelteKit is an open source web framework that makes developing web applications easier. - Source: dev.to / 27 days ago
React has introduced measures like batching state updates, background concurrent rendering and memoization to tackle this. My opinion is that the best way to solve the problem is by improving their reactivity model. The app needs to be able to track the code that should be re-run on updating a given state variable and specifically update the UI corresponding to this update. Tools like solid.js and svelte work in... - Source: dev.to / about 2 months ago
Slither.io - Slither.io is a multiplayer online video game. Players control an avatar resembling a worm, which consumes multicolored pellets, both from other players and ones that naturally spawn on the map in the game, to grow in size.
Vue.js - Reactive Components for Modern Web Interfaces
Agar.io - The smash hit game! Control your cell and eat other players to grow larger! Play with millions of players around the world and try to become the biggest cell of all!
React - A JavaScript library for building user interfaces
Diep.io - Diep.io is a multiplayer action game available for web browsers, Android, and iOS, created by Brazilian developer Matheus Valadares. Players control tanks and earn points by destroying shapes and killing other players in a 2D arena.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.