Software Alternatives, Accelerators & Startups

OpenSpace3D VS Hammer.js

Compare OpenSpace3D VS Hammer.js and see what are their differences

OpenSpace3D logo OpenSpace3D

OpenSpace3D is a free and open-source platform, designed to create virtual and augmented-reality applications or games.

Hammer.js logo Hammer.js

Hammer is an open-source library that can recognize gestures made by touch, mouse and pointer events.
  • OpenSpace3D Landing page
    Landing page //
    2019-10-29
  • Hammer.js Landing page
    Landing page //
    2019-06-27

OpenSpace3D features and specs

  • Open Source
    OpenSpace3D is an open-source platform, allowing developers to modify and customize the source code to suit their specific needs without licensing fees.
  • Cross-Platform Compatibility
    It supports multiple operating systems including Windows, Linux, and macOS, offering flexibility in deployment and development environments.
  • Rich Feature Set
    The platform provides a wide range of features including VR support, advanced graphics rendering, and various plugin options, empowering developers to create complex 3D applications.
  • Community Support
    Being open-source, OpenSpace3D has a community of users and developers who contribute to its development and offer support through forums and community channels.

Possible disadvantages of OpenSpace3D

  • Steep Learning Curve
    New users may find OpenSpace3D difficult to learn due to its extensive feature set and lack of extensive beginner-friendly tutorials and documentation.
  • Limited Professional Support
    As an open-source project, it may lack professional-grade support services that enterprises might require, unlike some commercial 3D development platforms.
  • Potential Stability Issues
    There might be bugs or stability issues as the platform relies heavily on community contributions, which may not undergo the same rigorous testing as commercial software.
  • Performance Constraints
    Depending on the complexity of the project, performance limitations could arise, especially when compared to higher-end commercial 3D engines optimized for heavy computations.

Hammer.js features and specs

  • Touch Gesture Support
    Hammer.js is specifically designed to handle touch gestures, making it easier to implement complex multi-touch interactions like swipes, pinches, and rotations without relying on native touch events.
  • Lightweight
    The library is relatively small in size, which means it won't significantly increase the load time or bandwidth usage of web applications.
  • Ease of Use
    Hammer.js provides a simple API that abstracts away the complexity of different input types, allowing developers to add gesture support with minimal setup and code.
  • Cross-Platform Compatibility
    Hammer.js is designed to work consistently across various platforms and devices, ensuring that touch interactions behave similarly on different browsers and operating systems.

Possible disadvantages of Hammer.js

  • Limited to Gestures
    While Hammer.js excels at gesture recognition, it is not a comprehensive solution for all touch events, so developers might need to use additional libraries or custom code for other touch features.
  • Performance Overheads
    In complex applications with many touch interactions, Hammer.js could introduce performance overhead, potentially leading to slower touch responses if not optimized properly.
  • Maintenance and Updates
    Hammer.js is not as actively maintained as some other libraries, which could result in longer periods without updates or fixes for emerging issues and compatibility challenges.
  • Dependence on jQuery (for some features)
    Some implementations or extended features of Hammer.js may require jQuery, which can be a disadvantage for projects that do not use jQuery or aim to minimize external dependencies.

OpenSpace3D videos

Openspace3D #1 Quick Start

More videos:

  • Tutorial - OpenSpace3D - Tutorial 1 - Simple AR
  • Review - Oculus Rift with OpenSpace3D

Hammer.js videos

No Hammer.js videos yet. You could help us improve this page by suggesting one.

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Category Popularity

0-100% (relative to OpenSpace3D and Hammer.js)
Project Management
63 63%
37% 37
Digital Whiteboard
74 74%
26% 26
Tool
0 0%
100% 100
Social Media Tools
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, Hammer.js seems to be more popular. It has been mentiond 7 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

OpenSpace3D mentions (0)

We have not tracked any mentions of OpenSpace3D yet. Tracking of OpenSpace3D recommendations started around Mar 2021.

Hammer.js mentions (7)

  • Tattooing The Black Keys Fans Using MediaDevices and PixiJS
    Originally, I used HammerJS to allow the user to use their fingers to do this but I found it rather difficult to use two fingers and try to capture a photo of myself. It’s a bit easier to simply hold my phone firmly and use the sliders to adjust. - Source: dev.to / 4 months ago
  • Make Drag & Drop + DropZone with interact.js + reactjs
    Actually, I thought if I used hammerjs, it would be easy, but actually I gave up using that since it seemed that hammerjs's development wasn't active any more unfortunately. - Source: dev.to / over 2 years ago
  • Can i build this with wordpress plugin or editor?
    Looking at https://delassus.com/javascripts/app.js you can see they used hammer.js(https://hammerjs.github.io/) to achieve the gestures, which I am assuming is your focus here. Source: over 3 years ago
  • Best 10 Amazing Javascript Libraries
    Hammer.js is a library and gives you the ability to add touch gestures on websites. It means it can recognize & track gestures performed by the fingers and mouse of the user and make animations and all that cool stuff. And you can know the steps on their website here. Source: about 4 years ago
  • Wireworld! Svelte Edition
    I had no idea how bad listening for things like key presses and dragging events are today. Given how nice and fairly standard a lot of the APIs across browsers and platforms have become, I was shocked at how rough this space is. I think if I had to do this again, this will be one area where I defer to a library (like hammer.js). - Source: dev.to / about 4 years ago
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