Software Alternatives, Accelerators & Startups

A-Frame VS Hammer.js

Compare A-Frame VS Hammer.js and see what are their differences

A-Frame logo A-Frame

Building blocks for the virtual reality web

Hammer.js logo Hammer.js

Hammer is an open-source library that can recognize gestures made by touch, mouse and pointer events.
  • A-Frame Landing page
    Landing page //
    2021-12-15
  • Hammer.js Landing page
    Landing page //
    2019-06-27

A-Frame features and specs

  • Cross-Platform Compatibility
    A-Frame is built on top of web technologies, which makes it compatible with most web browsers and platforms without requiring any additional installations.
  • Ease of Use
    With an HTML-like declarative markup for defining 3D scenes, A-Frame is beginner-friendly and easy for web developers to learn and use.
  • Integration with Web Ecosystem
    A-Frame integrates smoothly with the existing web development ecosystem, allowing developers to use standard libraries and frameworks alongside it.
  • Community and Plugins
    A-Frame has an active community and a wide range of plugins and components, which extend its functionality and provide ready-made solutions for common tasks.
  • VR and AR Support
    A-Frame supports both virtual reality and augmented reality experiences, offering a unified framework for developing immersive content.

Possible disadvantages of A-Frame

  • Performance Limitations
    Because A-Frame is built on top of web technologies, it may suffer from performance issues when rendering highly complex 3D scenes compared to native graphics engines.
  • Limited Advanced Features
    For developers looking for advanced features and fine-grained control over rendering, A-Frame might be too simplistic and less flexible than other dedicated 3D libraries.
  • Dependency on Web Standards
    A-Frame is dependent on the current web standards for VR and AR, which are still evolving and can lead to inconsistencies or limitations across different browsers.
  • Small Learning Curve for Non-Developers
    While it is aimed to be easy for developers, those without a development background might still find a small learning curve in understanding the 3D scene structure.

Hammer.js features and specs

  • Touch Gesture Support
    Hammer.js is specifically designed to handle touch gestures, making it easier to implement complex multi-touch interactions like swipes, pinches, and rotations without relying on native touch events.
  • Lightweight
    The library is relatively small in size, which means it won't significantly increase the load time or bandwidth usage of web applications.
  • Ease of Use
    Hammer.js provides a simple API that abstracts away the complexity of different input types, allowing developers to add gesture support with minimal setup and code.
  • Cross-Platform Compatibility
    Hammer.js is designed to work consistently across various platforms and devices, ensuring that touch interactions behave similarly on different browsers and operating systems.

Possible disadvantages of Hammer.js

  • Limited to Gestures
    While Hammer.js excels at gesture recognition, it is not a comprehensive solution for all touch events, so developers might need to use additional libraries or custom code for other touch features.
  • Performance Overheads
    In complex applications with many touch interactions, Hammer.js could introduce performance overhead, potentially leading to slower touch responses if not optimized properly.
  • Maintenance and Updates
    Hammer.js is not as actively maintained as some other libraries, which could result in longer periods without updates or fixes for emerging issues and compatibility challenges.
  • Dependence on jQuery (for some features)
    Some implementations or extended features of Hammer.js may require jQuery, which can be a disadvantage for projects that do not use jQuery or aim to minimize external dependencies.

A-Frame videos

1 Year of the A-Frame Cabin - A Review & Lessons Learned!

More videos:

  • Review - 2019 Arbor A-Frame Snowboard Review

Hammer.js videos

No Hammer.js videos yet. You could help us improve this page by suggesting one.

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Category Popularity

0-100% (relative to A-Frame and Hammer.js)
Digital Whiteboard
71 71%
29% 29
Tool
0 0%
100% 100
Project Management
57 57%
43% 43
Social Media Tools
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, Hammer.js seems to be more popular. It has been mentiond 7 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

A-Frame mentions (0)

We have not tracked any mentions of A-Frame yet. Tracking of A-Frame recommendations started around Mar 2021.

Hammer.js mentions (7)

  • Tattooing The Black Keys Fans Using MediaDevices and PixiJS
    Originally, I used HammerJS to allow the user to use their fingers to do this but I found it rather difficult to use two fingers and try to capture a photo of myself. It’s a bit easier to simply hold my phone firmly and use the sliders to adjust. - Source: dev.to / 4 months ago
  • Make Drag & Drop + DropZone with interact.js + reactjs
    Actually, I thought if I used hammerjs, it would be easy, but actually I gave up using that since it seemed that hammerjs's development wasn't active any more unfortunately. - Source: dev.to / over 2 years ago
  • Can i build this with wordpress plugin or editor?
    Looking at https://delassus.com/javascripts/app.js you can see they used hammer.js(https://hammerjs.github.io/) to achieve the gestures, which I am assuming is your focus here. Source: over 3 years ago
  • Best 10 Amazing Javascript Libraries
    Hammer.js is a library and gives you the ability to add touch gestures on websites. It means it can recognize & track gestures performed by the fingers and mouse of the user and make animations and all that cool stuff. And you can know the steps on their website here. Source: almost 4 years ago
  • Wireworld! Svelte Edition
    I had no idea how bad listening for things like key presses and dragging events are today. Given how nice and fairly standard a lot of the APIs across browsers and platforms have become, I was shocked at how rough this space is. I think if I had to do this again, this will be one area where I defer to a library (like hammer.js). - Source: dev.to / about 4 years ago
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