Software Alternatives & Reviews

OpenSceneGraph VS The Forge

Compare OpenSceneGraph VS The Forge and see what are their differences

OpenSceneGraph logo OpenSceneGraph

Project website for OpenSceneGraph

The Forge logo The Forge

Multi-platform rendering framework with Lua scripting and other high level features.
  • OpenSceneGraph Landing page
    Landing page //
    2021-07-27
  • The Forge Landing page
    Landing page //
    2023-05-28

OpenSceneGraph videos

3D Object Editor Review (OpenSceneGraph)

The Forge videos

Secrets of the Forge - book review

Category Popularity

0-100% (relative to OpenSceneGraph and The Forge)
Game Development
63 63%
37% 37
Game Engine
56 56%
44% 44
3D Game Engine
59 59%
41% 41
2D Game Engine
54 54%
46% 46

User comments

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Social recommendations and mentions

Based on our record, The Forge seems to be more popular. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

OpenSceneGraph mentions (0)

We have not tracked any mentions of OpenSceneGraph yet. Tracking of OpenSceneGraph recommendations started around Mar 2021.

The Forge mentions (6)

  • Some information about the Creation Kit changes for Starfield.
    Aside from that The Forge is also: https://theforge.dev/ They're contractors who can help with building engines or updating them. Pretty sure a while back when we learned The Forge was used, research indicated the only thing they had helped with was Vulcan support as that's all they said they'd done on their portfolio where they listed BGS. Source: about 1 year ago
  • Discussion Thread
    We know they're overhauling almost every aspect of the engine (E3 trailer was essentially a demo of Creation Engine 2) and they've hired a ton of talent specifically for that initiative. One example off the top of my head, the hired the lead animations engineer from Saints Row IV to rebuild that system. They're apparently also working with the Forge team on some of the engine stuff. Source: over 2 years ago
  • Microsoft Flight Simulator on Xbox Series X|S - An Excellent Port Of An Ultra-Spec PC Experience
    Bethesda hired The Forge to work on the engine. https://theforge.dev this was discovered on their GitHub page where they slid in that they worked on the engine. https://github.com/ConfettiFX/The-Forge. Source: almost 3 years ago
  • Are you a licensed developer for consoles? Want them to support Godot out of the box so you don't rely on a third party? Please let Sony, Nintendo and Microsoft that you would appreciate them financing this support.
    I'm trust this API more than Godot because it has been use by Super Giants to create Hades which won many awards and become popular game. Also Forge team work with many AAA company. (COD, Spider Man PS4, Bethesda new engine for Starfield) https://theforge.dev/ and not just that the guy behind this is Wolfgang Engel. Source: almost 3 years ago
  • I hope Starfield gives us the Night City we never got
    They did get https://theforge.dev/ to help with their optimization so hopefully this will be a thing of the past. Source: about 3 years ago
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What are some alternatives?

When comparing OpenSceneGraph and The Forge, you can also consider the following products

irrlicht - This caused the Irrlicht homepage and forum to work badly. Over the last days most things started working again – except the forum continues to be broken. Old posts can be read but everything else is currently not working.

Pygame - Pygame is a set of Python modules designed for writing games.

Unity - The multiplatform game creation tools for everyone.

Amazon SageMaker - Amazon SageMaker provides every developer and data scientist with the ability to build, train, and deploy machine learning models quickly.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.