Software Alternatives, Accelerators & Startups

OpenGL VS GLFW

Compare OpenGL VS GLFW and see what are their differences

OpenGL logo OpenGL

OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics...

GLFW logo GLFW

GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the...
  • OpenGL Landing page
    Landing page //
    2021-09-25
  • GLFW Landing page
    Landing page //
    2019-03-22

OpenGL features and specs

  • Cross-platform Compatibility
    OpenGL is platform-independent, allowing developers to write code that can run on multiple platforms such as Windows, macOS, Linux, and others without modification.
  • Wide Hardware Support
    Extensive support across a broad range of graphics hardware, making it a reliable choice for ensuring that applications will work on various devices.
  • Open Source
    As an open-source graphics API, OpenGL allows for extensive collaboration and contributions from the community, improving its features and performance over time.
  • Industry Standard
    Used widely in the industry for professional applications in areas like CAD, virtual reality, and video games, providing good community support and documentation.
  • Rich Feature Set
    Provides a comprehensive set of features for rendering 2D and 3D vector graphics, offering flexibility for developers to create complex visual effects.

Possible disadvantages of OpenGL

  • Complexity
    OpenGL's vast array of features and options can lead to a steep learning curve for new developers who may find it challenging to implement even basic tasks.
  • Obsolete Features
    Some parts of OpenGL are considered outdated, with legacy functionality that may complicate development and require additional effort to modernize older codebases.
  • Performance Overhead
    While generally efficient, OpenGL can introduce overhead compared to lower-level APIs like Vulkan or Direct3D, which offer more direct control of graphics hardware resources.
  • Fragmented Support
    Different platforms and graphics card vendors may implement OpenGL features inconsistently, requiring extra testing and potentially platform-specific workarounds.
  • Low Abstraction
    Despite its flexibility, OpenGL provides a lower level of abstraction compared to some newer APIs, meaning that developers must manage more of the graphics pipeline manually.

GLFW features and specs

  • Cross-Platform Support
    GLFW supports multiple platforms including Windows, macOS, and Linux, allowing developers to write code that is portable across different operating systems.
  • Open Source
    Being open-source, GLFW allows developers to contribute to its development, ensuring transparency, and enabling custom modifications to suit specific project needs.
  • Simple API
    GLFW provides a straightforward API that is easy to learn and use, making it accessible for beginners and allowing for quick setup of OpenGL contexts and handling of input and window creation.
  • Community and Documentation
    GLFW has a thriving community and comprehensive documentation, offering ample resources for troubleshooting and learning best practices.
  • Minimal Dependencies
    GLFW is designed to be lightweight, requiring minimal dependencies, which simplifies integration into projects and reduces build complexity.

Possible disadvantages of GLFW

  • Limited Scope
    GLFW focuses primarily on window and input management for OpenGL; it does not handle other needs such as GUI components, advanced graphics capabilities, or audio, which developers may need to address with other libraries.
  • Lack of Abstraction
    GLFW offers minimal abstraction over platform-specific details, which can be challenging for developers who prefer high-level APIs that handle more of the underlying complexity.
  • Input Handling
    While GLFW provides basic input handling, it may lack the comprehensive features offered by dedicated input libraries, potentially requiring additional effort to implement more complex input systems.
  • 3D Graphics Focus
    GLFW is heavily oriented towards supporting OpenGL and 3D graphics applications, which may not be suitable for developers working on 2D graphics or non-graphics applications.

OpenGL videos

OSBUDDY 3.0 OPENGL REVIEW - Not as promised??

More videos:

  • Review - Latest OpenGL and Vulkan GPU drivers Pubg gaming Review Poco F1 | 0.18 Mad Miramar Update
  • Review - OpenGL Basic (Fastest Review)

GLFW videos

Computer Graphics with Modern OpenGL and C++ : [THEORY] Introduction to GLEW, GLFW and SDL

More videos:

  • Tutorial - OpenGL Tutorial 17 - GLFW Text/Character Input

Category Popularity

0-100% (relative to OpenGL and GLFW)
Game Development
63 63%
37% 37
Game Engine
61 61%
39% 39
3D Game Engine
63 63%
37% 37
2D Game Engine
47 47%
53% 53

User comments

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Social recommendations and mentions

Based on our record, GLFW seems to be more popular. It has been mentiond 1 time since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

OpenGL mentions (0)

We have not tracked any mentions of OpenGL yet. Tracking of OpenGL recommendations started around Mar 2021.

GLFW mentions (1)

  • Need help getting started with GLFW on Linux and VS Code
    I'm on Arch linux, so I runned sudo pacman -S glfw-x11 to get GLFW. I started vscode and copied the boiler plate code from glfw.org and then I tried to run it but I got a bunch of linking/definition (?) errors. Source: about 4 years ago

What are some alternatives?

When comparing OpenGL and GLFW, you can also consider the following products

SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...

SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

raylib - Cross-platform, open-source game development library in C.

Godot Engine - Feature-packed 2D and 3D open source game engine.