Software Alternatives, Accelerators & Startups

SFML VS OpenGL

Compare SFML VS OpenGL and see what are their differences

SFML logo SFML

SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

OpenGL logo OpenGL

OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics...
  • SFML Landing page
    Landing page //
    2018-09-29
  • OpenGL Landing page
    Landing page //
    2021-09-25

SFML features and specs

  • User-Friendly API
    SFML provides a simple and intuitive API which makes it easier for developers to learn and use, especially for beginners who are new to graphics programming.
  • Cross-Platform Support
    SFML supports multiple operating systems including Windows, Linux, and macOS, allowing developers to create cross-platform applications with minimal code changes.
  • Module-Based
    It offers different modules for handling various system aspects like graphics, window, audio, and networking. This modularity helps in organizing code better and using only what is needed.
  • Hardware Acceleration
    SFML provides hardware-accelerated graphics, making it efficient and fast for rendering, which is critical for real-time applications like games.
  • Community and Documentation
    SFML has an active community and offers comprehensive documentation, tutorials, and a supportive forum which are invaluable for development and troubleshooting.

Possible disadvantages of SFML

  • Limited 3D Support
    SFML is primarily designed for 2D graphics, and it doesn’t have native support for 3D graphics, which can be limiting for developers looking to create 3D games.
  • Less Popularity
    Compared to other game development libraries and frameworks like Unity or Unreal Engine, SFML is less popular, which means fewer third-party resources and plugins.
  • Manual Memory Management
    SFML does not handle memory management for you, requiring developers to be cautious with resource management to avoid memory leaks.
  • Limited Advanced Features
    While SFML covers basic game development needs, it may lack advanced features and tools provided by more extensive engines, leading developers to implement more functionalities manually.
  • Smaller Ecosystem
    The ecosystem around SFML is smaller compared to more mature game engines, which leads to fewer tutorials, plugins, and reusable assets available for developers.

OpenGL features and specs

  • Cross-platform Compatibility
    OpenGL is platform-independent, allowing developers to write code that can run on multiple platforms such as Windows, macOS, Linux, and others without modification.
  • Wide Hardware Support
    Extensive support across a broad range of graphics hardware, making it a reliable choice for ensuring that applications will work on various devices.
  • Open Source
    As an open-source graphics API, OpenGL allows for extensive collaboration and contributions from the community, improving its features and performance over time.
  • Industry Standard
    Used widely in the industry for professional applications in areas like CAD, virtual reality, and video games, providing good community support and documentation.
  • Rich Feature Set
    Provides a comprehensive set of features for rendering 2D and 3D vector graphics, offering flexibility for developers to create complex visual effects.

Possible disadvantages of OpenGL

  • Complexity
    OpenGL's vast array of features and options can lead to a steep learning curve for new developers who may find it challenging to implement even basic tasks.
  • Obsolete Features
    Some parts of OpenGL are considered outdated, with legacy functionality that may complicate development and require additional effort to modernize older codebases.
  • Performance Overhead
    While generally efficient, OpenGL can introduce overhead compared to lower-level APIs like Vulkan or Direct3D, which offer more direct control of graphics hardware resources.
  • Fragmented Support
    Different platforms and graphics card vendors may implement OpenGL features inconsistently, requiring extra testing and potentially platform-specific workarounds.
  • Low Abstraction
    Despite its flexibility, OpenGL provides a lower level of abstraction compared to some newer APIs, meaning that developers must manage more of the graphics pipeline manually.

SFML videos

Coding a Simple SFML Game Framework in C++/ SFML

More videos:

  • Review - A Closer Look at SFML
  • Review - ALLEGRO vs. SDL vs. SFML (Game Programming Q&A)

OpenGL videos

OSBUDDY 3.0 OPENGL REVIEW - Not as promised??

More videos:

  • Review - Latest OpenGL and Vulkan GPU drivers Pubg gaming Review Poco F1 | 0.18 Mad Miramar Update
  • Review - OpenGL Basic (Fastest Review)

Category Popularity

0-100% (relative to SFML and OpenGL)
Game Engine
62 62%
38% 38
Game Development
61 61%
39% 39
3D Game Engine
57 57%
43% 43
2D Game Engine
66 66%
34% 34

User comments

Share your experience with using SFML and OpenGL. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, SFML seems to be more popular. It has been mentiond 1 time since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

SFML mentions (1)

  • Open source recreation of the PS Vita game -- Calling all creators
    I would like to recreate the Plastic Memories PS Vita game as a free, open source, cross-platform (any platform SFML runs on*) game for everyone to enjoy. I'm not sure how much time I'll be able to put into it (I don't have much time between school and various other projects of mine) but I can handle the code, coordination, and source code hosting. Source: over 3 years ago

OpenGL mentions (0)

We have not tracked any mentions of OpenGL yet. Tracking of OpenGL recommendations started around Mar 2021.

What are some alternatives?

When comparing SFML and OpenGL, you can also consider the following products

raylib - Cross-platform, open-source game development library in C.

SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...

Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...

Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Unity - The multiplatform game creation tools for everyone.