Based on our record, Shadertoy should be more popular than OpenFrameworks. It has been mentiond 58 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Not exactly VJ, but could be used for it. https://openframeworks.cc. - Source: Hacker News / about 2 months ago
- openFrameworks https://openframeworks.cc/ C++. - Source: Hacker News / 2 months ago
Vulkan is sort of a post-API API. It seems to be designed specifically with high performance render pipelines in mind, and "end users" should interface with it through an intermediary layer. Ie, you might prefer bgfx[0], cinder[1] or openframeworks[2]. 0: https://github.com/bkaradzic/bgfx 2: https://openframeworks.cc/. - Source: Hacker News / 7 months ago
Since you have C# experience, take this time to learn more about C++ while you continue to look. While yes, it is very easy to write bad code, it's not a huge deal since you just graduated and are just hacking around. Plus there are a lot of helpers these days to make writing bad code a little less likely.A former mentor of mine gifted me "C++ Without Fear" by Brian Overland which I can recommend. It's not too... Source: about 1 year ago
Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)? Source: about 1 year ago
I want to use some art from shadertoy.com as wallpaper. Source: 7 months ago
Https://shadertoy.com is a great way to explore shaders. - Source: Hacker News / 9 months ago
Im making a mod and I found a nice shader on shadertoy.com, so I pasted the code into a .txt file and linked it all up in the manifest, and the shader didnt work. This is my first time making a mod, so can someone please tell me how to import shaders? Source: 11 months ago
First learn a little basic of lua, then I recommend you learn c++ opengl shaders if you are interested about various effects (explore shadertoy.com for examples). Then just learn the DCTL structure and glsl-dctl conversions. Then learn about fuse plugin structure and implement the shader in it. Then your plugin is ready! You have to take lots of reference from other fuses because there are no video tutorials about... Source: 11 months ago
Regarding a website to share shaders, you can try http://shadertoy.com. Source: 11 months ago
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