Based on our record, Nikola should be more popular than Pixi.js. It has been mentiond 8 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Nikola is a feature-rich static site generator that supports a variety of formats for content creation, including reStructuredText, Markdown, and Jupyter Notebooks. It offers a flexible architecture, allowing you to use different template engines and supports plugins for extending functionality. Nikola is suitable for both simple blogs and complex websites. - Source: dev.to / 5 months ago
You can - you'd basically just create a python script that parses your HTML/CSS files and replaces strings with values from your YAML. However I wouldn't recommend that unless you're just using this as an opportunity to learn Python. If you want to standup a real site and you want to use python, I'd recommend a Python static site generator like Pelican or Nikola. Source: over 1 year ago
I tend to prefer static site generators for this kind of use case. I use Nikola, which is written in and based on Python. You should be able to pick whatever html5up template you like and turn it into a Nikola template, too. Source: almost 2 years ago
Or writing your own Caddy-module that does exactly that? [0] https://getnikola.com. - Source: Hacker News / over 2 years ago
I switched to Nikola recently: https://getnikola.com/ Reads every kind of plaintext format, but will also just publish a Jupyter notebook which means you can do drag and drop image and graph inlining which makes everything so much simpler (and thus makes me more likely to keep it up). - Source: Hacker News / over 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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