Based on our record, .NET should be more popular than Pixi.js. It has been mentiond 46 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
We never quite lost it, just the startup SV culture lost sight of them, https://www.embarcadero.com/products/delphi https://dotnet.microsoft.com/en-us/ https://www.outsystems.com/ Or in the game industry, https://docs.unrealengine.com/5.2/en-US/blueprints-visual-scripting-in-unreal-engine/. - Source: Hacker News / 9 months ago
I want to create graphics easily like found on this website" https://dotnet.microsoft.com/en-us/. Source: 10 months ago
C# is really easy to learn and has a similar syntax with other languages. Take a look here Learn .NET. Source: 11 months ago
C# is one of multiple languages for programming with "dotnet" (also spelled ".NET" or ".Net"). The dotnet website should be your main stop for getting started. Source: 12 months ago
C# is a language designed by Microsoft and is often used in business applications and is supported on many platforms, including mobile and IOT. It can be used on Linux, Apple, IOS, Android and can even run on a raspberry pi (ARM). The dotnet (Framework part is the old windows only version) is just the runtime engine of C# / F# and Visual Basic. So to answer your question, if it is worth it to learn, it's a good... - Source: Hacker News / about 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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