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Based on our record, LLVM seems to be a lot more popular than nCine. While we know about 53 links to LLVM, we've tracked only 4 mentions of nCine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I have been coding mine for many years now. Fortunately it is still small enough that can be easily understood by one person. Have a look here: https://ncine.github.io/. Source: over 2 years ago
It uses my 2D framework nCine, which I recently ported to Raspberry Pi. That's why there are so many supported platforms. ;). Source: over 2 years ago
nCine is a cross-platform 2D framework written in C++11 and scriptable with Lua that can be used for games, tools, or prototypes. I have been working on it in my spare time for more than ten years and it now works out-of-the-box on the latest version or Raspberry Pi OS! Source: over 2 years ago
I created this tool for game artists a while ago, with the hope of selling it and start an independent company about game development, tools, and game technology. Unfortunately, it sold pretty much nothing so I'm back to the game industry as an employee while I decided to make it FOSS. :D It is written in C++ using my game framework nCine (https://ncine.github.io/) and ImGui, and it supports multiple platforms,... - Source: Hacker News / almost 3 years ago
In conclusion, none of the proposed changes to the Ruby version of the code makes a dent in the Crystal version. This is not entirely Crystal's doing: it uses the LLVM backend, which generates very optimized binaries. - Source: dev.to / about 1 month ago
This Ruby implementation is based on mruby and LLVM and it’s commercial software but cheap. - Source: dev.to / about 1 month ago
'Computer Architeture: A Quantitative Apporach" and/or more specific design types (mips, arm, etc) can be found under the Morgan Kaufmann Series in Computer Architeture and Design. "Getting Started with LLVM Core Libraries: Get to Grips With Llvm Essentials and Use the Core Libraries to Build Advanced Tools " "The Architecture of Open Source Applications (Volume 1) : LLVM" https://aosabook.org/en/v1/llvm.html... - Source: Hacker News / about 2 months ago
You can never mistake type_declaration with an identifier, otherwise the program will not work. Aside from that constraint, you are free to name them whatever you like, there is no one standard, and each parser has it own naming conventions, unless you are planning to use something like LLVM. If you are interested, you can see examples of naming in different language parsers in the AST Explorer. - Source: dev.to / 4 months ago
C++ compiler which compiles the Rust as if it were C++ (LLVM). Source: 6 months ago
Blitz3D - Create 2D and 3D Games for Windows.
GNU Compiler Collection - The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting...
BlitzPlus - Create 2D Games for Windows.
Tiny C Compiler - The Tiny C Compiler is an x86, x86-64 and ARM processor C compiler created by Fabrice Bellard.
Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
clang - C, C++, Objective C and Objective C++ front-end for the LLVM compiler.