NanoNets is a Deep Learning web platform that makes it easier than ever before to use Deep Learning in practical applications. It combines the convenience of a web-based platform with Deep Learning models to create image recognition and object classification applications for your business. You can easily build and integrate deep learning models using NanoNets’ API. You can also work with our pre-trained models which have been trained on huge datasets and return accurate results. NanoNets has leveraged recent advances in Deep Learning to build rich representations of data which are transferable across tasks. It’s as simple as uploading your input, generating the output and getting a functioning and highly accurate Deep Learning model for your AI needs. NanoNets is revolutionary because it allows you to train models without large datasets. With just 100 images you can train a model on our platform to detect features and classify images with a high degree of accuracy. NanoNets benefits you in four important ways: ● It reduces the amount of data needed to build a Deep Learning Model ● NanoNets handles the infrastructure for hosting and training the model, and for the run time ● It reduces the cost of running deep learning models by sharing infrastructure across models ● It is possible for anyone to build a deep learning model
Nanonets is particularly recommended for businesses of all sizes that deal with large volumes of documents and require efficient data extraction and automation. Industries like finance, healthcare, logistics, and retail, which often handle invoices, forms, and contracts, can benefit significantly. It's also suitable for developers looking for an API solution to integrate OCR capabilities into their own applications.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Nanonets. While we know about 204 links to Unity, we've tracked only 6 mentions of Nanonets. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Want to automate repetitive manual tasks? Check our Nanonets workflow-based document processing software. Source: almost 3 years ago
Nanonets is a no-code, workflow-based, and AI-enhanced intelligent document processing platform. It automates all document processes and is built on a robust, intelligent, self-learning OCR API that allows users to extract required data from documents in minutes. Source: almost 3 years ago
Check out our website here https://nanonets.com/ for more. We also have some free tools where you can experience our product for free (like https://nanonets.com/online-ocr). Source: about 3 years ago
Here is another company, which I just came across by accident, which do the same: https://nanonets.com/. Source: about 3 years ago
We will be using Python3.6+, Django web framework, Nanonets for character extraction from an image, Cloudinary for image storage and Google Search API for performing the searches. - Source: dev.to / over 3 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
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