Based on our record, mypy should be more popular than EnTT. It has been mentiond 48 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Mypy is "an optional static type checker for Python that aims to combine the benefits of dynamic (or "duck") typing and static typing". As Python is dynamically typed, Mypy adds an extra layer of safety by checking types at compile time (based on type annotations conforming to PEP 484), catching potential errors before runtime. - Source: dev.to / 5 months ago
Mypy stands as an essential static type-checking tool. Its primary function is to verify the correctness of types in your codebase. However, manually annotating types in legacy code can be laborious and time-consuming. - Source: dev.to / 6 months ago
Lua is a great language for embedding, but one thing I wish it had was some form of optional type annotations that could be checked by a linter. Something like mypy for Lua would be super-useful. Source: 11 months ago
Python is a dynamically typed language (unlike C or java which are statically typed) meaning that there's no enforcement on the type. This var ; type syntax is called Type Hints, and they are just that, merely hints. So they serve as a reminder to developers of what types of variables a function should receive and output, but they implement no real restrictions. So if you try to pass a string to collatz for... Source: 12 months ago
Mypy (https://mypy-lang.org/), the static type checker for python, so quite an important project in the python ecosystem. Source: about 1 year ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / 12 days ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 8 months ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 10 months ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 10 months ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: 11 months ago
PyLint - Pylint is a Python source code analyzer which looks for programming errors.
Flecs - Multi-threaded Entity Component System written for C89 & C99
flake8 - A wrapper around Python tools to check the style and quality of Python code.
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
PyFlakes - A simple program which checks Python source files for errors.
Entitas - Entity Component System Framework for C# and Unity