Based on our record, Preact.js should be more popular than mustache. It has been mentiond 83 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Templating engine: SSGs rely on templating engines to define the structure of web pages. These engines enable developers to create reusable templates and incorporate dynamic content. Popular templating engines include Liquid, Handlebars, Mustache, EJS, ERB, HAML, and Slim. - Source: dev.to / 8 months ago
I also enjoy simple templating engines. It makes it far easier to reason about a template and mentally step-through it. For existing art, there are: DustJS which is a "logic-less" template engine (just loops and simple if-statements): https://github.com/linkedin/dustjs Personally, I've re-implemented DustJS in rust but its still a very alpha project: https://code.fizz.buzz/talexander/duster. - Source: Hacker News / 10 months ago
Other popular templating engines include Jade, EJS, and Handlebars. Jade is a high-performance templating engine that is used for server-side rendering. EJS is a lightweight templating engine that is used for client-side and server-side rendering. Handlebars is a templating language that is based on the Mustache template language. - Source: dev.to / 12 months ago
You don't have to even program the replacement part yourself, because there are many libraries made specifically for that. For this example, I'd recommend mustache. Source: about 1 year ago
This is one of the least-bad names because it implements a non-Boost standard and it's named after that. I've used mustache in Python so knew immediately it was a templating language. Source: over 1 year ago
In this post, we get to know more about Preact, one of this year's trending libraries. And we'll compare it to React to see which one suits better for our projects. - Source: dev.to / about 1 month ago
Similarly to Promises/A+, this effort focuses on aligning the JavaScript ecosystem. If this alignment is successful, then a standard could emerge, based on that experience. Several framework authors are collaborating here on a common model which could back their reactivity core. The current draft is based on design input from the authors/maintainers of Angular, Bubble, Ember, FAST, MobX, Preact, Qwik, RxJS, Solid,... - Source: dev.to / 2 months ago
At the very bottom of the image, there are 3 blocks that I chose to call application components. If you are building a cross-framework library, these can be built with whatever tools you want! Only catch is, all the tools you use to build it, will be needed by everyone consuming it. So choose wisely, and be mindful of how many kilobytes of third party code you will need in order to ship. In Schedule-X, I chose to... - Source: dev.to / 5 months ago
>> React is not traditionally used for making games, but that's part of the fun and the challenge. R > MS Flight Simulator cockpits are built with MSFS Avionics Framework which is React-like and MIT licensed: https://github.com/microsoft/msfs-avionics-mirror/tree/main/src/sdk/components Million.js is faster than preact, and lists a number of references under Acknowledgements: ... - Source: Hacker News / 5 months ago
DEV is a Rails monolith, which uses Preact in the front-end using islands architecture. The reason why I mention all this is that it's not a full-stack JavaScript application, and there is no state management library like Redux or Zustand in use. The data store, for the most part on the front end, is all data attributes. - Source: dev.to / 6 months ago
Jinja2 - Jinja2 is a template engine written in Python.
Svelte - Cybernetically enhanced web apps
Pug - Pug is a robust, elegant, feature rich template engine for Node.js
Inferno - An extremely fast React-like javascript library for building modern user interfaces.
Handlebars - Handlebars is a JavaScript template library that is, more or less, based on ...
Vue.js - Reactive Components for Modern Web Interfaces