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Based on our record, Mochajs seems to be a lot more popular than Pixi.js. While we know about 89 links to Mochajs, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
These tests are nothing more than JavaScript files that follow the Mocha BDD syntax and use Chai as the assertion engine. Cypress comes with a local GUI tool built into Electron that makes it easier to set up, run, and debug tests. Alternatively, you can use Cypress CLI to launch tests headlessly. To write the test logic, you will need a JavaScript IDE. - Source: dev.to / 2 days ago
MochaJS is a versatile and widely respected testing framework for JavaScript. Here's an overview of its features and benefits:. - Source: dev.to / 6 days ago
Discuss which tech stack you and your team will use, and add cards to the Backlog list with description, adding this technology in your project. In our case, it is Mocha and Nock for testing and Axios for making API calls. - Source: dev.to / 24 days ago
The test frameworks section provides an in-depth look at MochaJS, Jest, Jasmine, Puppeteer, Selenium, and Playwright. We review each framework's ease of use, community support, and overall robustness, supplemented with example unit tests. - Source: dev.to / 3 months ago
We use Jest Framework for testing. Jest is not a dogma, and, of course, in its place can be any other test runner, such as Mocha or Ava. Let's focus on tests. I'll provide a short example because I don’t want to waste your time. You can find the full version here. It's crucial to read the comments in the code below. Let's go! - Source: dev.to / 5 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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