Software Alternatives, Accelerators & Startups

MobX VS PixiJS

Compare MobX VS PixiJS and see what are their differences

MobX logo MobX

Simple, scalable state management

PixiJS logo PixiJS

Fast and flexible WebGL-based HTML5 game and app development library.
  • MobX Landing page
    Landing page //
    2024-04-24
  • PixiJS Landing page
    Landing page //
    2023-07-25

MobX features and specs

  • Simplicity
    MobX allows developers to manage state in a simple and straightforward manner. Its API is minimal and doesn't impose the rigid structure that other state management libraries might require.
  • Reactivity
    The library provides powerful reactive state management, meaning that it automatically updates the UI when the underlying data changes, minimizing boilerplate code.
  • Performance
    MobX optimizes re-rendering by tracking dependencies precisely, making updates efficient and reducing unnecessary renders.
  • Integration
    MobX can easily integrate with React and other JavaScript frameworks, making it flexible for use in various types of projects.

Possible disadvantages of MobX

  • Learning Curve
    While MobX is straightforward for simple use cases, understanding its reactivity and decorators might be challenging for beginners.
  • Scalability Concerns
    For very large applications, the unstructured nature of MobX might lead to spaghetti code if not managed properly, making it harder to maintain.
  • Less Community Support
    Compared to other state management libraries like Redux, MobX has a smaller community, which could mean fewer resources for troubleshooting and learning.
  • Loose Structure
    The lack of rigid structure, while contributing to simplicity, can result in code that is harder to manage, especially in larger applications where a more organized approach might be beneficial.

PixiJS features and specs

  • Performance
    PixiJS provides high performance through the use of WebGL, offering fast rendering capabilities that can handle complex scenes and animations efficiently.
  • Cross-Platform
    PixiJS is compatible with various platforms, including desktops, tablets, and mobile devices, ensuring a consistent experience across different environments.
  • Rich Features
    It comes with a variety of built-in features such as sprites, filters, masks, and support for different shapes and textures, which makes it powerful for creating interactive graphics.
  • Ease of Use
    The library offers a user-friendly API and extensive documentation, making it easy to learn and integrate into projects, even for developers who are new to WebGL.
  • Community Support
    PixiJS has an active community and a wealth of resources including forums, tutorials, and GitHub repositories, which help users troubleshoot issues and improve their projects.

Possible disadvantages of PixiJS

  • Size
    PixiJS can be relatively large in terms of file size, which may affect load times and performance, particularly for users with slow internet connections or limited bandwidth.
  • Browser Compatibility
    Since PixiJS relies heavily on WebGL, it may face compatibility issues with older browsers or devices that do not support advanced WebGL features.
  • Complexity
    While powerful, PixiJS can become complex when building more advanced applications, requiring a deep understanding of 3D graphics and WebGL concepts.
  • Limited 3D Support
    PixiJS is primarily a 2D rendering engine and lacks comprehensive support for 3D graphics, which might be a limitation for projects requiring 3D rendering.
  • Memory Management
    Handling memory efficiently can be challenging, especially in complex scenes with many textures and sprites, leading to potential memory leaks or performance degradation.

Analysis of PixiJS

Overall verdict

  • PixiJS is an excellent choice for developers looking for a versatile and efficient 2D rendering engine. Its features and community support make it suitable for both beginners and experienced developers needing a reliable and performance-oriented solution.

Why this product is good

  • PixiJS is a popular 2D rendering engine for creating interactive and visually appealing graphics. It is highly efficient and built on WebGL, which allows for high-performance rendering. PixiJS is also valued for its simplicity, flexibility, and ease of integration with other libraries and frameworks. It has a large community and a wealth of documentation and tutorials available, making it easier for developers to learn and troubleshoot issues. Furthermore, PixiJS supports a variety of rendering needs, such as games, web applications, and other graphic-intensive projects.

Recommended for

  • Developers creating 2D games or interactive applications
  • Projects that require high-performance graphics rendering
  • Web applications needing complex animations and graphics
  • Developers looking for a library with extensive community support and resources

MobX videos

MobX vs Redux (A MobX Redux comparison)

More videos:

  • Tutorial - MobX tutorial #1 - MobX + React is AWESOME
  • Review - Introduction to MobX & React in 2020
  • Tutorial - MobX in React Tutorial - Scalable State Management
  • Review - Battlefield Developer Tells The Secrets of MobX Nested Stores

PixiJS videos

PixiJS Part 3: Renderer, Ticker, & Stage

More videos:

  • Review - Learn PixiJS in 20 Minutes

Category Popularity

0-100% (relative to MobX and PixiJS)
Javascript UI Libraries
38 38%
62% 62
Front-End Frameworks
100 100%
0% 0
Flowcharts
0 0%
100% 100
JS Library
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, PixiJS should be more popular than MobX. It has been mentiond 72 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

MobX mentions (20)

  • Getting started with TiniJS framework
    States can also be organized in some central places (aka. stores). You can use Tini Store (very simple, ~50 lines) or other state management solutions such as MobX, TinyX, ... - Source: dev.to / about 1 year ago
  • Episode 24/13: Native Signals, Details on Angular/Wiz, Alan Agius on the Angular CLI
    Similarly to Promises/A+, this effort focuses on aligning the JavaScript ecosystem. If this alignment is successful, then a standard could emerge, based on that experience. Several framework authors are collaborating here on a common model which could back their reactivity core. The current draft is based on design input from the authors/maintainers of Angular, Bubble, Ember, FAST, MobX, Preact, Qwik, RxJS, Solid,... - Source: dev.to / about 1 year ago
  • React State Management in 2024
    Mutable-based: leverages proxy to create mutable data sources which can be directly written to or reactively read from. Candidates in this group are MobX and Valtio. - Source: dev.to / over 1 year ago
  • Show HN: Cami.js – A No Build, Web Component Based Reactive Framework
    Looks good! FWIW I always felt the observable pattern much more intuitive than the redux/reducer style. Something like https://mobx.js.org/ Things get hairy in both, but redux pattern feels so ridiculously ceremonially to effectively manage a huge global state object with a false sense of "purity". Observables otoh say "fuck it, I'm mutating everything, do what you want with it". - Source: Hacker News / over 1 year ago
  • React Redux
    It's important to note that Redux is just one of many options for global state management in a React application. Other popular options include MobX and the React context API.context API](https://reactjs.org/docs/context.html). - Source: dev.to / over 2 years ago
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PixiJS mentions (72)

  • Trying to Replace the DOM with Canvas — And Failing
    To improve performance, another team built a POC replacing standard DOM elements with a canvas managed by a library called pixi.js. The idea was to boost rendering speed. - Source: dev.to / 3 months ago
  • Building an AI Powered Camera for David Bowie
    We can now decide how we want to display the data.image result back to our user. You can simply throw it up in an tag or generate a reveal video on the fly like I’ve done using Pixi.JS and MediaRecorder. Perhaps a topic for another dev blog. - Source: dev.to / 4 months ago
  • Tattooing The Black Keys Fans Using MediaDevices and PixiJS
    For this application, we gain access to the user’s camera using MediaDevices and then place it onto a PixiJS canvas as a video sprite. Then, we load the tattoo as an additional sprite and give it a bit of opacity and blending to bleed it into the user’s skin. Simple controls are added to allow the user to rotate, scale, and position the tattoo for the perfect inking. - Source: dev.to / 4 months ago
  • Chapter 1: Boring SVG Manipulation
    And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages. - Source: dev.to / about 1 year ago
  • JSON Canvas – An open file format for infinite canvas data
    The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / about 1 year ago
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What are some alternatives?

When comparing MobX and PixiJS, you can also consider the following products

Redux.js - Predictable state container for JavaScript apps

Three.js - A JavaScript 3D library which makes WebGL simpler.

vuex - Centralized State Management for Vue.js

Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.

Recoiljs - A state management library for React.

Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.