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Hello, I want use nvim because is very cool, but I don't understand if it's mandatory to have a plugin manager or not. I want install a markdown-preview plugin but as I see on the readme I can use only plugin managers to install the plugin. If I scroll down the readme I find the install instrusction "by hand". But there is written that I have to add:. Source: 5 months ago
Personally, I take notes in Markdown. As for screenshots, I link them accordingly, saving them in either a $HOME/Pictures/ directory or in my current working directory for easy access. I also use Markdown-Preview while writing and editing so I can view the rendered notes (if necessary) in my default web browser. Source: 11 months ago
I 100% agree, its just that I couldnt find anything better. There are some markdown renderers (like this) and many utils to manage a zettel or other notes (check these), but the graph part seems to be the most evasive one (or maybe I overlooked it). Source: 11 months ago
I use this plugin Https://github.com/iamcco/markdown-preview.nvim. Source: about 1 year ago
I'm still figuring out how to use lazy, I want to install https://github.com/iamcco/markdown-preview.nvim, saw the packer config uses 'run', the post update/install hook, I can t find the alternative for lazy. Source: about 1 year ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / 17 days ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 8 months ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 10 months ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 11 months ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: 11 months ago
Previm - Vim plugin for previewing Markdown and Mermaid in browser window.
Flecs - Multi-threaded Entity Component System written for C89 & C99
Markdown Viewer - Markdown document viewer. Allows to visualize formatted markdown documents in browser.
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
vmd - Preview markdown files in a separate window. Markdown is formatted exactly the same as on GitHub.
Entitas - Entity Component System Framework for C# and Unity