Based on our record, MagicaVoxel should be more popular than Teardown. It has been mentiond 57 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You should check out this software: https://ephtracy.github.io/ You can build 3d models with blocks and even export them to minecraft. Source: 10 months ago
Hey there, I posted about Vox Uristi a while ago at the beginning of the development, and it's close to be feature complete - so here is an update. Vox Uristi is a tool to export fortresses in 3D models that can be opened in Magica Voxel to make renders. Blind made a nice video explaining the process. It relies on DFHack, and it's free and open source. Source: 11 months ago
Also want to confirm that you're downloading it from the official website https://ephtracy.github.io/ and not anywhere else. Source: 11 months ago
You can use the new export to MagicalVoxel .vox feature to export Avoyd worlds to the .vox format for use in MagicaVoxel along with other programs which support .vox such as Qubicle, IOLITE voxel game engine, RPG in a Box, Idu, Teardown and more. Source: 12 months ago
So use multiple blocks. Or even better, use a different tool that integrates with MagicaVoxel. Source: about 1 year ago
You'll find in the Avoyd documentation information on the new MagicaVoxel .vox export options recommendations for exporting to MagicaVoxel, the games Teardown and Idu, as well as the voxel game engine IOLITE. Source: 12 months ago
Read the documentation on Teardowngame.com. Source: over 1 year ago
I've been looking for this and I'm surprised it doesn't exist. It would be fantastic to have a FPS viewer of MagicaVoxel files, similar to what you would get if you imported a MagicaVoxel file into Teardown. Source: over 1 year ago
Try contacting them on their website https://teardowngame.com/. Source: over 1 year ago
To me, the exciting thing is not just that things "look more realistic" but that the lighting and display of the scene is totally dynamic. It feels like the game wants to have dynamic geometry, like to give the player the ability to construct buildings or tear them down. Source: almost 2 years ago
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