You'll find in the Avoyd documentation information on the new MagicaVoxel .vox export options recommendations for exporting to MagicaVoxel, the games Teardown and Idu, as well as the voxel game engine IOLITE. Source: over 1 year ago
Read the documentation on Teardowngame.com. Source: about 2 years ago
I've been looking for this and I'm surprised it doesn't exist. It would be fantastic to have a FPS viewer of MagicaVoxel files, similar to what you would get if you imported a MagicaVoxel file into Teardown. Source: over 2 years ago
Try contacting them on their website https://teardowngame.com/. Source: over 2 years ago
To me, the exciting thing is not just that things "look more realistic" but that the lighting and display of the scene is totally dynamic. It feels like the game wants to have dynamic geometry, like to give the player the ability to construct buildings or tear them down. Source: over 2 years ago
If you don't want to write a voxel engine from scratch then you might be able to use an existing one such as this. You could also try modding an existing voxel game such as Teardown or Voxatron. Lastly, there are voxel extensions available for all of the big engines including Unreal, Unity and Godot. Source: almost 3 years ago
{ "id": 0, "name": "Teardown Logo", "description": "Made by the Teardown community, this is the logo that has been used for the game since mid 2021. The community initially had some struggles and nearly got taken over once, but managed to build it here where it remained.", "website": "https://teardowngame.com/", "subreddit": "/r/teardowngame", "center": [ 1342.5, 136.5 ... Source: almost 3 years ago
This is being created in a game called Teardown. It's voxel based so I'm limited to creating everything as 10x10 cm cubes. Ideas are very much appreciated! Source: almost 3 years ago
Have you tried contacting the developer? On the Teardown website under 'Support and contact' there is an email address for support. Source: about 3 years ago
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