Based on our record, LÖVR should be more popular than Babylon.js. It has been mentiond 24 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you are looking to do VR/3d games, LÖVR (https://lovr.org/) is derived from LÖVE. - Source: Hacker News / 4 months ago
It's used in LÖVE [0] (and LÖVR [1] as well, I think) for this very reason. The Lua code for a game will be quite performant. --- [0]: https://love2d.org [1]: https://lovr.org. - Source: Hacker News / 8 months ago
Also do not forget the VR/3D version, LÖVR: https://lovr.org/. - Source: Hacker News / over 1 year ago
I haven't used many engines, but I've been programming some simple games with LÖVE [0] and (to a lesser extent) LÖVR [1] and like them both. But maybe not real game engines, as you need to do quite a bit of work by yourself. I guess it depends what your definition is of a game engine. --- [0]: https://love2d.org [1]: https://lovr.org. - Source: Hacker News / over 1 year ago
Not to mention there's LÖVR as well if you want to 3D. Source: about 2 years ago
Take a look at babylonjs.com it's a full game engine javascript/typescript with lots of great tutorials. Electron + babylonjs for a standalone installable game if you like, otherwise web distribution is great. Source: over 2 years ago
Most game engines translate very poorly to the web. Use a game engine specifically made for the web instead. For example babylon.js. Source: over 2 years ago
All in all it's taken me three years to build this haha. But I actually built the tool itself that others can use to build galleries like this. My dream is for non-technical people to be able to make this kind of stuff. That tool is called Frame (learn.framevr.io) and it's built with babylon.js. These shaders shown here can also be coded from scratch (not easy) or built with a tool from babylon.js called the Node... Source: almost 3 years ago
BabylonJS (https://babylonjs.com/, free): powerful, less close to the metal, used by famous companies for famous games (https://www.babylonjs.com/games/). Source: over 3 years ago
I don't know your programming and web developing skills but another option would be using a web rendering engine like Pixie or Babylon. Then you can use html/css combined with the provided browser api's to handle your ui and user input. Source: almost 4 years ago
TIC-80 - TIC-80 is a fantasy computer where you can make, play and share tiny games.
PlayCanvas - PlayCanvas is an open-source game engine built on WebGL and WebVR.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Unity - The multiplatform game creation tools for everyone.
Tombstone Engine - A direct successor to the C4 engine.
Solar 2D - Solar 2D is an open-source game engine written in Lua with a major emphasis on ease of usage and iteration.