Software Alternatives, Accelerators & Startups

LÖVR VS Babylon.js

Compare LÖVR VS Babylon.js and see what are their differences

LÖVR logo LÖVR

Virtual Reality for Lua

Babylon.js logo Babylon.js

A complete JavaScript framework for building 3D games with HTML5, WebGL and Web Audio
  • LÖVR Landing page
    Landing page //
    2023-02-08
  • Babylon.js Landing page
    Landing page //
    2023-04-30

LÖVR features and specs

  • Lightweight
    LÖVR is known for its minimalistic design and lightweight nature, making it easy to work with and efficient for creating VR applications without requiring heavy resources.
  • Lua Scripting
    The engine uses Lua, a simple and easy-to-learn scripting language, which can be appealing for developers who value flexibility and rapid prototyping.
  • VR-specific Features
    LÖVR offers built-in VR features and optimizations that are specifically tailored for virtual reality development, helping developers easily implement VR functionalities.
  • Cross-Platform Support
    LÖVR supports multiple platforms, which can help developers distribute their applications across different VR systems without substantial modifications.
  • Active Community
    There is an active and growing community around LÖVR, providing support, tutorials, and resources helpful for both beginners and experienced developers.

Possible disadvantages of LÖVR

  • Limited Documentation
    As a relatively niche engine, LÖVR may have less comprehensive documentation compared to more established engines, which can pose a challenge for new developers.
  • Smaller Ecosystem
    LÖVR has a smaller ecosystem of plugins, add-ons, and third-party tools, which may limit developers in extending functionalities or finding pre-built solutions.
  • Performance Limitations
    Although lightweight, LÖVR may not be as optimized for complex, high-performance VR applications compared to larger engines such as Unity or Unreal Engine.
  • Steeper Learning Curve for Complex Tasks
    While Lua is simple, implementing complex VR interactions or graphics may require a deeper understanding of VR concepts, which can be a challenge for beginners.
  • Niche Focus
    LÖVR's focus on VR may not be suitable for developers looking to create non-VR applications, limiting its use to only specific types of projects.

Babylon.js features and specs

  • Comprehensive Feature Set
    Babylon.js offers a wide range of features that support 3D rendering, physics, animations, and more, making it a complete framework for developing advanced 3D applications.
  • WebGL Support
    It is built on top of WebGL and provides powerful tools to create stunning graphics that can run directly in web browsers without additional plugins.
  • Open Source
    Babylon.js is open source and freely available under the Apache License 2.0, allowing for community contributions and use in both personal and commercial projects.
  • Active Community
    There is a vibrant and supportive community around Babylon.js, offering a wealth of resources, tutorials, and forums for troubleshooting and development advice.
  • Ease of Use
    The framework is designed to be beginner-friendly, with extensive documentation and an intuitive API, which facilitates learning and adoption.
  • Cross-Platform
    Babylon.js applications can run on various devices and platforms including desktops, tablets, and smartphones, ensuring broad user reach.

Possible disadvantages of Babylon.js

  • Performance Limitations
    While Babylon.js is powerful, applications might encounter performance bottlenecks with very complex scenes due to the limitations inherent to JavaScript and WebGL.
  • Learning Curve
    For developers who are new to 3D graphics or WebGL, there can be a steep learning curve to effectively utilize all features of Babylon.js.
  • Browser Dependency
    As a JavaScript framework reliant on WebGL, Babylon.js applications can be affected by differences in browser support and performance.
  • Limited Offline Capability
    Since Babylon.js is designed for the web, developing applications with full offline functionality can be challenging compared to native applications.

LÖVR videos

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Babylon.js videos

Learn the Basics of Babylon.js in 35 MINUTES

Category Popularity

0-100% (relative to LÖVR and Babylon.js)
Game Engine
52 52%
48% 48
Game Development
39 39%
61% 61
3D Game Engine
47 47%
53% 53
Gaming Software
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, LÖVR should be more popular than Babylon.js. It has been mentiond 24 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

LÖVR mentions (24)

  • Building Game Prototypes with LÖVE
    If you are looking to do VR/3d games, LÖVR (https://lovr.org/) is derived from LÖVE. - Source: Hacker News / 4 months ago
  • LuaJIT PR: Add Support for RISC-V 64
    It's used in LÖVE [0] (and LÖVR [1] as well, I think) for this very reason. The Lua code for a game will be quite performant. --- [0]: https://love2d.org [1]: https://lovr.org. - Source: Hacker News / 8 months ago
  • LÖVE: a framework to make 2D games in Lua
    Also do not forget the VR/3D version, LÖVR: https://lovr.org/. - Source: Hacker News / over 1 year ago
  • Ask HN: Favorite Game Engine?
    I haven't used many engines, but I've been programming some simple games with LÖVE [0] and (to a lesser extent) LÖVR [1] and like them both. But maybe not real game engines, as you need to do quite a bit of work by yourself. I guess it depends what your definition is of a game engine. --- [0]: https://love2d.org [1]: https://lovr.org. - Source: Hacker News / over 1 year ago
  • Is it really bad using an unpopular framework?
    Not to mention there's LÖVR as well if you want to 3D. Source: about 2 years ago
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Babylon.js mentions (6)

  • [AskJS] Is it advisable to use Unity to develop games using JavaScript?
    Take a look at babylonjs.com it's a full game engine javascript/typescript with lots of great tutorials. Electron + babylonjs for a standalone installable game if you like, otherwise web distribution is great. Source: over 2 years ago
  • Loading maps and other elements in html5
    Most game engines translate very poorly to the web. Use a game engine specifically made for the web instead. For example babylon.js. Source: over 2 years ago
  • Made a WebGL gallery to show off some shaders and my new song. Built w/ Babylon.js
    All in all it's taken me three years to build this haha. But I actually built the tool itself that others can use to build galleries like this. My dream is for non-technical people to be able to make this kind of stuff. That tool is called Frame (learn.framevr.io) and it's built with babylon.js. These shaders shown here can also be coded from scratch (not easy) or built with a tool from babylon.js called the Node... Source: almost 3 years ago
  • Game engine for a 3D multiplayer browser game
    BabylonJS (https://babylonjs.com/, free): powerful, less close to the metal, used by famous companies for famous games (https://www.babylonjs.com/games/). Source: over 3 years ago
  • Resizing a Godot HTML5 game to fit screens such as mobile.
    I don't know your programming and web developing skills but another option would be using a web rendering engine like Pixie or Babylon. Then you can use html/css combined with the provided browser api's to handle your ui and user input. Source: almost 4 years ago
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What are some alternatives?

When comparing LÖVR and Babylon.js, you can also consider the following products

TIC-80 - TIC-80 is a fantasy computer where you can make, play and share tiny games.

PlayCanvas - PlayCanvas is an open-source game engine built on WebGL and WebVR.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Unity - The multiplatform game creation tools for everyone.

Tombstone Engine - A direct successor to the C4 engine.

Solar 2D - Solar 2D is an open-source game engine written in Lua with a major emphasis on ease of usage and iteration.