Software Alternatives & Reviews

LOVE 2D VS PlayCanvas

Compare LOVE 2D VS PlayCanvas and see what are their differences

LOVE 2D logo LOVE 2D

Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua.

PlayCanvas logo PlayCanvas

PlayCanvas is an open-source game engine built on WebGL and WebVR.
  • LOVE 2D Landing page
    Landing page //
    2018-09-30
  • PlayCanvas Landing page
    Landing page //
    2021-09-22

LOVE 2D videos

JRM - "Love (2015)" Movie Review

More videos:

  • Review - Love review the series Ep1
  • Review - LOVE Season 1 Review - Netflix Original

PlayCanvas videos

PlayCanvas Turns 1.0! Open Source 3D HTML5 Game Engine Is All Grown Up

More videos:

  • Tutorial - PlayCanvas Revisited -- Bowling With PlayCanvas Tutorial
  • Review - WebGL R&D: Unity vs Unreal vs PlayCanvas Comparison.

Category Popularity

0-100% (relative to LOVE 2D and PlayCanvas)
Game Development
58 58%
42% 42
Game Engine
53 53%
47% 47
3D Game Engine
56 56%
44% 44
2D Game Engine
100 100%
0% 0

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare LOVE 2D and PlayCanvas

LOVE 2D Reviews

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PlayCanvas Reviews

Best Game Engines for Linux in 2021
PlayCanvas is an advanced WebGL game engine. With PlayCanvas, you can create interactive VR and 3D games. This game engine runs directly from the browser.
Source: kerneltips.com

Social recommendations and mentions

Based on our record, LOVE 2D should be more popular than PlayCanvas. It has been mentiond 181 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

LOVE 2D mentions (181)

  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together. There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher. I wonder if you could spend some time prototyping some of his ideas in LÖVE... - Source: Hacker News / 4 months ago
  • Show HN: A variant of Conway's Game of Life in color you can run on your phone
    * When a cell is born it randomly takes on the color of one of its (3) parents. To try it out: 1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com) 2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and... - Source: Hacker News / 4 months ago
  • Gearing up for Lua
    Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post. - Source: dev.to / 4 months ago
  • Original Sling'n'shoot Worms Game
    I got it – these are the steps I took: 1. Download Love from https://love2d.org/. - Source: Hacker News / 4 months ago
  • Can't make my mind about which engine to use
    LibGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame. Source: 5 months ago
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PlayCanvas mentions (29)

  • Normal Map Interpolation on Deferred Shading
    For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: 10 months ago
  • Migrating from WordPress After 12 Years
    PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: 11 months ago
  • I made a 3D editor that models in pure CSS+HTML
    It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: 12 months ago
  • I made a 3D editor that models in pure CSS+HTML
    The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: 12 months ago
  • Help With Web AR App Project Completion?
    Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and... Source: 12 months ago
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What are some alternatives?

When comparing LOVE 2D and PlayCanvas, you can also consider the following products

Godot Engine - Feature-packed 2D and 3D open source game engine.

Unity - The multiplatform game creation tools for everyone.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

TIC-80 - TIC-80 is a fantasy computer where you can make, play and share tiny games.

Blender - Blender is the open source, cross platform suite of tools for 3D creation.

Defold Engine - Defold lets you quickly build high performing, cross-platform games together with your team.