LinearB is recommended for software development teams, engineering managers, and project managers who want to improve visibility into their development processes, reduce cycle times, and boost overall productivity. It's particularly useful for teams that rely on agile methodologies and need to continuously monitor and improve their workflow efficiency.
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Based on our record, LinearB should be more popular than Pixi.js. It has been mentiond 26 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
LinearB is a SaaS solution that retrieves metrics overtime, some of them being used to calculate DORA Metrics. They also have a Youtube channel that advocate for DORA Metrics and more. - Source: dev.to / over 1 year ago
In helping engineering orgs get visibility into developer workflows with LinearB, Dan Lines and Ori Keren discovered that the majority of cycle time was being spent in pull request and code review. They found that:. - Source: dev.to / almost 2 years ago
LinearB and there are a few cheaper alternatives. Ties in DORA metrics from gut repos and agile project management tools like JIRA. https://linearb.io. Source: about 2 years ago
You can also try these alternatives - LinearB, Jellyfish. Source: about 2 years ago
Some recommended dashboard tools that you can try: Jellyfish, Typo, LinearB. Source: about 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
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