This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Konva. While we know about 204 links to Unity, we've tracked only 15 mentions of Konva. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I have been assigned a task to create a sort of a canva clone which will have almost same features as canva with authentication, access control and rating system(not in this phase). I need help in finding libraries similar to https://konvajs.org/ which has updated docs and great support for Nextjs. Source: over 1 year ago
Used goJS in one project and konva in another. Source: over 2 years ago
All the UI part would make sense to do in React. The actual drawing board you likely would need to implement in canvas or SVG. It still could be a React component, but for actual drawing, you'd probably use something like Konva (https://konvajs.org/). Source: over 2 years ago
During the development of a complex interactive UI for the configuration of a digital laboratory ecosystem, we were utilizing the Konva.js library. Konva is a wrapper around the HTML canvas that simplifies working with shapes and interacting with the canvas a lot. Everybody dealing with the plain canvas API knows how much code certain tasks require, especially when user interaction with the drawn shapes is... - Source: dev.to / over 2 years ago
Why Polotno? Polotno is an opinionated JavaScript library and React components to build canvas editors for several business use cases. It is a canvas editor tool using konvajs.org/. - Source: dev.to / almost 3 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
GoJS - GoJS is a JavaScript library for building interactive diagrams on HTML web pages. Build apps with flowcharts, org charts, BPMN, UML, modeling, and other visual graph types.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Three.js - A JavaScript 3D library which makes WebGL simpler.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.