Based on our record, itch.io seems to be a lot more popular than Knights of San Francisco. While we know about 7498 links to itch.io, we've tracked only 6 mentions of Knights of San Francisco. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Other notable CYOA games I can think of are mostly mobile games, like Knights of San Francisco or Magium. They are not as polished as Roadwarden, but they are quite good. Source: about 1 year ago
Https://egamebook.com/knights/ Just the way they reveal the text phrase-by-phrase makes all the difference. I'm someone who wants to read all the text, but if they just dumped the whole paragraph in one go I wouldn't be able to stop myself skimming past it to the choices. And the restriction feels subtle enough to be unobtrusive. I wonder if these text-based games work best on mobile (as long as it's choice-based... - Source: Hacker News / over 2 years ago
Well, mine is a bit weird: here. In general, I think Flutter is great for "UI based" games. The typical example is some kind of "infinite clicker" or a sports management game. But the sky's the limit. Source: over 2 years ago
My game might be a bit of an outlier. Most games aren't that short or weird. Source: over 2 years ago
* Knights of San Francisco game: https://egamebook.com/knights/. - Source: Hacker News / almost 3 years ago
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / about 1 month ago
This guy might not be farming. I'm not, but I have hundreds of cheap games from early humble bundles, huge itch.io fund raiser bundles, etc. Source: 6 months ago
I just found this game on itch.io and it's SO GOOD! Source: 6 months ago
Combat is as gritty as the GM makes it. Healing is TOUGH out of the box, so by default it is already pretty gritty. In fact, part of the crew premise is players can have a few 'cast of characters' that sub in when a PC is in a rough spot. You as the GM choose what type of physical harm to give out, and how often - so it's pretty controllable. Like I said, look at itch.io for some alternate healing ideas if you... Source: 6 months ago
I have just registered at itch.io and paid $10 for kudos. I don't have a GPU-equipped PC, I am just curious about the Horde system. Downloaded the client to my Windows laptop and ran it to generate a 512x512 picture of Julia fractal (my test prompt) with the Midjourney model, there seemed to be no SDXL models to choose from. It took about a minute to generate. The 2nd generation (with the same prompt), which took... Source: 6 months ago
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