Based on our record, Flutter.dev seems to be a lot more popular than Keygen. While we know about 340 links to Flutter.dev, we've tracked only 25 mentions of Keygen. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I run a business called Keygen [^0], and own the @keygen namespace on npm. We’re working on a Node SDK, so this isn’t good to hear. I’ll open up a discussion with them and see what we can do. [^0]: https://keygen.sh. - Source: Hacker News / 11 months ago
I run https://keygen.sh by myself. I built it about 7 years ago and started running it on the side. I went full-time on it in 2020 when it got too big to run on the side. As for trends -- the market is a bit slower these days due to the current economic environment. I've noticed smaller businesses have had a tougher time buying (and staying on), while enterprises have had an uptick. - Source: Hacker News / about 1 year ago
Working on adding “environments” to my business’ API (https://keygen.sh). I’ve gone over 6 years without offering a “sandbox” environment to customers, so I’m excited to finally be working on this one. It’s been quite complex implementatiom-wise, and has touched a lot of surface area, since I want it to support multiple named environments (e.g. staging, dev, one-offs isolated test envs for CI/CD). But it’ll be... - Source: Hacker News / about 1 year ago
I’m currently developing a commercial product with Rust and I was wondering what the best way to distribute and sell licenses for it is. Should I use a third party like keygen or is there an easy way I could get started on implementing my own. I’m out of my depth when it comes to software licensing so I figure I should ask before assuming it’s a task I can take on myself. Source: over 1 year ago
Have you checked https://keygen.sh/, yoyll get ideas there. - Source: Hacker News / over 1 year ago
If you are considering Electron/React then I would suggest adding Flutter to your list of technologies to consider. It uses Dart (a language similar to C#) and has a lot going for it… relatively quick to get up to speed with, fantastic developer experience (e.g., hot reload, great IDE support, good development tools) and very strong cross-platform support: it generates native iOS, Android, MacOS, Windows and Linux... - Source: Hacker News / about 1 month ago
You can find the React Native documentation here and Flutter Documentation here. - Source: dev.to / about 2 months ago
Download the Flutter SDK: Visit the Flutter official website (https://flutter.dev/), click "Get Started", select the download link suitable for your operating system, and download the Flutter SDK zip file. - Source: dev.to / 3 months ago
Flutter: Google's UI toolkit that can compile to iOS and Android platforms from a single codebase. - Source: dev.to / 4 months ago
I see you have mobile dev experience so my advice would be: Step 1: learn Flutter/Dart https://flutter.dev/ Step 2: learn some decent architecture such as https://resocoder.com/2020/03/09/flutter-firebase-ddd-course-1-domain-driven-design-principles/ Step 3: Make an app using that architecture and put it on Github to demonstrate your understanding of the architecture and the flutter ecosystem. Something with a... Source: 5 months ago
Labs64 NetLicensing - Monetize your digital products and services
React Native - A framework for building native apps with React
LicenseSpring - Reliable and easy to use License-As-A-Service (LaaS) for for any software application
import.io - Import. io helps its users find the internet data they need, organize and store it, and transform it into a format that provides them with the context they need.
wyDay LimeLM - Use LimeLM to add hardware-locked licensing, online activation, and timed trials to your app.
Content Grabber - Content Grabber is an automated web scraping tool.