Based on our record, ChucK should be more popular than JOGL. It has been mentiond 12 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Many years ago in grad school, I did matrix multiplication for a physics simulation, directly on the GPU, using JOGL. There may be more modern ways to do it, though. Source: over 1 year ago
I tried learning the classic Java version and had modest success. But as soon as I needed to pass large arrays to the shader I got lost in the complexity. I know it requires some kind of interaction with PGL on a PGraphicsOpenGL which "includes a full GLES 2.0 interface" and is documented elsewhere... But you practically need a teacher just to navigate your way through it all. Source: over 2 years ago
Check out ChucK also (https://chuck.cs.princeton.edu/). It's a very capable language and we'll documented. Source: about 1 year ago
I am a programmer by trade but don't often combine it with my musical endeavors. I briefly messed with https://chuck.cs.princeton.edu/ for live coding shows in college but honestly its very restrictive. Source: over 1 year ago
Also, a programming language geared towards music can help with process-driven composition. Max/MSP or ChucK for instance. Source: about 2 years ago
I haven't coded music in haskell, but I've coded it in Max/MSP and ChucK and I enjoyed them both https://chuck.cs.princeton.edu/ https://cycling74.com/products/max. - Source: Hacker News / over 2 years ago
ChucK: Strongly-Timed, Concurrent, and On-the-Fly Music Programming Language\ (15 comments). Source: over 2 years ago
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