Amazon GameLift might be a bit more popular than ChucK. We know about 14 links to it since March 2021 and only 12 links to ChucK. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Check out ChucK also (https://chuck.cs.princeton.edu/). It's a very capable language and we'll documented. Source: over 1 year ago
I am a programmer by trade but don't often combine it with my musical endeavors. I briefly messed with https://chuck.cs.princeton.edu/ for live coding shows in college but honestly its very restrictive. Source: over 1 year ago
Also, a programming language geared towards music can help with process-driven composition. Max/MSP or ChucK for instance. Source: about 2 years ago
I haven't coded music in haskell, but I've coded it in Max/MSP and ChucK and I enjoyed them both https://chuck.cs.princeton.edu/ https://cycling74.com/products/max. - Source: Hacker News / over 2 years ago
ChucK: Strongly-Timed, Concurrent, and On-the-Fly Music Programming Language\ (15 comments). Source: almost 3 years ago
Although not production-ready solution for multiplayer, it is a quick, easy and low-cost way to implement multiplayer functionality for prototyping purposes. For more long-term solutions, AWS does offer its own game server hosting service - AWS Gamelift. - Source: dev.to / 24 days ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: about 1 year ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: over 1 year ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
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