Software Alternatives & Reviews

JMonkeyEngine VS Lobster

Compare JMonkeyEngine VS Lobster and see what are their differences

JMonkeyEngine logo JMonkeyEngine

What is jMonkeyEngine? It's a free, open source game engine, made especially for Java game developers who want to create 3D games using modern technology.

Lobster logo Lobster

Lobster is a game programming language.
  • JMonkeyEngine Landing page
    Landing page //
    2021-09-20
  • Lobster Landing page
    Landing page //
    2021-09-19

JMonkeyEngine videos

A Closer Look at the jMonkeyEngine

More videos:

  • Review - jMonkeyEngine -- The Others Game Engine Series
  • Review - jMonkeyEngine3 Engine Showcase

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to JMonkeyEngine and Lobster)
Game Engine
62 62%
38% 38
Game Development
68 68%
32% 32
3D Game Engine
100 100%
0% 0
Gaming Software
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare JMonkeyEngine and Lobster

JMonkeyEngine Reviews

The Top 10 Video Game Engines
Right off the bat, the team boldly claims that using their engine will be easier than utilization and outright learning C++, which is true. C++ can be a hang-up for many not familiar with programming, and jMonkeyEngine can be a great option for those who want to create games without really breaking your back trying to learn a whole new language.

Lobster Reviews

We have no reviews of Lobster yet.
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Social recommendations and mentions

JMonkeyEngine might be a bit more popular than Lobster. We know about 23 links to it since March 2021 and only 21 links to Lobster. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

JMonkeyEngine mentions (23)

  • Unity's Licensing Changes: Discover Stride a Community-Driven Open-Source Engine
    > Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / 8 months ago
  • My recommendation on which language and libraries to use for the engine.
    There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: about 1 year ago
  • [Hobby] Need help implement Continuous Collision Detection in a classic top-down multiplayer space shooter
    This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: about 1 year ago
  • Godot 4.0 Stable
    > Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / about 1 year ago
  • I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
    It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 1 year ago
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Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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What are some alternatives?

When comparing JMonkeyEngine and Lobster, you can also consider the following products

Unity - The multiplatform game creation tools for everyone.

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Blender - Blender is the open source, cross platform suite of tools for 3D creation.

Godot Engine - Feature-packed 2D and 3D open source game engine.

FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.