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Based on our record, JMonkeyEngine seems to be a lot more popular than Intrinsic. While we know about 23 links to JMonkeyEngine, we've tracked only 2 mentions of Intrinsic. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / 7 months ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: about 1 year ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: about 1 year ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / about 1 year ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 1 year ago
We added export to MagicaVoxel .vox to the Avoyd Voxel Editor: you can use it to, for example, convert Minecraft worlds and heightmaps to .vox you can open in MV, and export .vox files compatible with MV, Qubicle, games like Teardown and Idu and game engines like Iolite and RPG in a Box. Source: 11 months ago
You can use the new export to MagicalVoxel .vox feature to export Avoyd worlds to the .vox format for use in MagicaVoxel along with other programs which support .vox such as Qubicle, IOLITE voxel game engine, RPG in a Box, Idu, Teardown and more. Source: 12 months ago
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