This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Unity might be a bit more popular than Jekyll. We know about 204 links to it since March 2021 and only 195 links to Jekyll. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The static site generator (SSG) landscape is crowded with feature-rich but increasingly complex solutions. As I looked at and used tools like lume, 11ty, lektor, or jekyll, I found myself drowning in configuration options, plugins, and middleware. What started as a simple desire to convert Markdown content into HTML had evolved into learning complex frameworks with steep learning curves. - Source: dev.to / 2 days ago
If you don't want to use Jekyll as your static site generator for GitHub Pages and you want to have a custom domain for your GitHub Pages. This post is for you! - Source: dev.to / 3 months ago
Jekyll is a static site generator that transforms Markdown files into a fully functional website. Everything is generated into plain HTML, which makes it simple to deploy on platforms like GitHub Pages. - Source: dev.to / 3 months ago
Obviously, there are a dozen choices for generating static websites (efficiently and quickly), from the classic Jekyll to the new Next.js. And you are good to go with any of them as long as your confident with it. I choose 11ty because:. - Source: dev.to / 4 months ago
In your repository settings you need to turn on GitHub Pages to make it pull Jekyll content (that's the magic✨ default GitHub Pages build tool) from your GitHub repository. - Source: dev.to / 10 months ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
Hugo - Hugo is a general-purpose website framework for generating static web pages.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Ghost - Ghost is a fully open source, adaptable platform for building and running a modern online publication. We power blogs, magazines and journalists from Zappos to Sky News.
Godot Engine - Feature-packed 2D and 3D open source game engine.
WordPress - WordPress is web software you can use to create a beautiful website or blog. We like to say that WordPress is both free and priceless at the same time.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.