No JavaScript Obfuscator videos yet. You could help us improve this page by suggesting one.
EnTT might be a bit more popular than JavaScript Obfuscator. We know about 32 links to it since March 2021 and only 26 links to JavaScript Obfuscator. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I don't need/use IDA, Nemlei just used https://obfuscator.io/, which just obfuscates the crap out of the code using various known methods (which I won't go into detail, it's public knowledge) and an un-obfuscation was cooked up by others. The one fucked-up thing the website does is randomizing function names, it just changes every variable/function name. We can't "un-obfuscate" those, so it's up to our brains to... Source: 6 months ago
It's to purposefully makes your code harder to read so it prevents people from stealing your work. Here's a tool that does it: https://obfuscator.io/. Source: over 1 year ago
I just tested it on a little snippet of my code obfuscated with https://obfuscator.io/ and it worked seemingly perfectly. My original code:- Source: Hacker News / over 1 year agofunction resizeImage(img) {.
Https://obfuscator.io/ produces a similar result, perhaps that's all they used. Source: over 1 year ago
The obfuscation looks very similar to what you might get from https://obfuscator.io/. Source: over 1 year ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 2 months ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 10 months ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 12 months ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 12 months ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 1 year ago
Terser - JavaScript parser, mangler, optimizer and beautifier toolkit for ES6+
Flecs - Multi-threaded Entity Component System written for C89 & C99
UglifyJS - JavaScript minifier, beautifier, mangler and parser toolkit.
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
YUI Compressor - Yahoo JS/CSS Compressor
Entitas - Entity Component System Framework for C# and Unity