Based on our record, JavaFX should be more popular than Armory3D. It has been mentiond 34 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
One, I don't understand Java environments really well. All I have done so far is create some GUI applications using JavaFX. Wish I could share my code, but unfortunately, its part of my assignments and can't be open-sourced. Second, the instructions I found in the Contributing docs were bare-minimum, and kinda hard to follow for a beginner. An experienced Java developer would get them really quickly, no doubt... - Source: dev.to / 6 months ago
JavaFX (an open source, next generation client application platform for desktop, mobile and embedded systems) has many useful out the box UI controls to build modern interactive desktop apps. These include buttons, checkboxes, list views, labels etc, that can be configured and styled in countless ways. I’ve using them for many years at work building mapping apps! - Source: dev.to / 9 months ago
**Useful resources** _([Full list](/r/JavaFX/wiki/resources))_ * [OpenJFX.io](https://openjfx.io/) * [JavaFX source](https://github.com/openjdk/jfx/) * [JavaFX bugtracker](https://bugs.openjdk.java.net/browse/JDK-8146386?jql=project%20%3D%20JDK%20AND%20component%20%3D%20javafx) * [JFX-Central](https://www.jfx-central.com/) [**Rules**](/r/JavaFX/about/rules/) 1. No NSFW/NSFL content 2. No service... Source: 10 months ago
As I'm typing this, I'm realizing that the 4 part webinar actually sets up a lot of it. By this point, you should have installed: your IDE (I used intellliJ), the Java SDK, downloaded the JavaFX file here(that you'll manually add into your project structure), and the MySQL connector J file. Source: 11 months ago
JavaFX works well with Kotlin if you're looking for an imperative toolkit. Just add this plugin in your build.gradle to import it. Source: 11 months ago
What's really missing is an open source "bring your own engine and asset pipeline" editor tool. Game editors have pretty much arrived at the Unity data model and editor workflow (game object outliner to the left, scene view in the middle, property panel on the right, asset panel at the bottom, plus custom panels). The Unity Editor and asset pipeline is hackable enough to use it as editor for another engine, I did... - Source: Hacker News / 8 months ago
There are two primary contenders to replace the BGE. One is Armory3D (https://armory3d.org/) It has a ton of potential, and outputs to multiple formats including web. But it's a one-developer show and it's been really inconsistent. I taught a class on prototyping 3D games with it, but updates are slow and inconsistent, as is the documentation. Too bad, because it's a promising project, with a blueprints-like... Source: about 1 year ago
Armory3D is also interesting, not a fork of the original BGE AFAIK but integrates with Blender. Source: over 1 year ago
Another game engine blender https://armory3d.org/. Source: over 1 year ago
I don't know what it's worth, but Armory3D is also an engine built with Blender : https://armory3d.org/. Source: over 1 year ago
Qt - Powerful, flexible and easy to use, Qt will help you not only meet your tight deadline, but also reduce the maintainable code by an astonishing percentage.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Electron - Build cross platform desktop apps with web technologies
Babylon.js - A complete JavaScript framework for building 3D games with HTML5, WebGL and Web Audio
PyQt - Riverbank | Software | PyQt | What is PyQt?
Tombstone Engine - A direct successor to the C4 engine.