This page is designed to help you find out whether Armory3D is good and if it is the right choice for you.
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Integration with Blender
Armory3D is integrated with Blender, which allows users to create and edit 3D models within a familiar interface. This integration streamlines the workflow for artists and developers who already use Blender for their projects.
Open-source
As an open-source engine, Armory3D provides users with the ability to access and modify its source code. This fosters a community-driven environment where developers can contribute to its improvement and adapt the engine to suit their specific needs.
Cross-platform support
Armory3D supports multiple platforms, including Windows, macOS, Linux, Android, iOS, and Web. This enables developers to create games and applications that can reach a wider audience without needing major adjustments for each platform.
Material and Shader Flexibility
Using the node-based material system within Armory3D, users can create complex shaders and materials easily, allowing for detailed and visually stunning environments and characters.
Haxe Programming Language
Armory3D uses Haxe, which is a versatile and powerful programming language that compiles to multiple platforms. This allows for efficient coding and potential reuse of code across different projects and platforms.
We have collected here some useful links to help you find out if Armory3D is good.
Check the traffic stats of Armory3D on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of Armory3D on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of Armory3D's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of Armory3D on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about Armory3D on Reddit. This can help you find out how popualr the product is and what people think about it.
What's really missing is an open source "bring your own engine and asset pipeline" editor tool. Game editors have pretty much arrived at the Unity data model and editor workflow (game object outliner to the left, scene view in the middle, property panel on the right, asset panel at the bottom, plus custom panels). The Unity Editor and asset pipeline is hackable enough to use it as editor for another engine, I did... - Source: Hacker News / about 3 years ago
There are two primary contenders to replace the BGE. One is Armory3D (https://armory3d.org/) It has a ton of potential, and outputs to multiple formats including web. But it's a one-developer show and it's been really inconsistent. I taught a class on prototyping 3D games with it, but updates are slow and inconsistent, as is the documentation. Too bad, because it's a promising project, with a blueprints-like... Source: over 3 years ago
Armory3D is also interesting, not a fork of the original BGE AFAIK but integrates with Blender. Source: almost 4 years ago
Another game engine blender https://armory3d.org/. Source: almost 4 years ago
I don't know what it's worth, but Armory3D is also an engine built with Blender : https://armory3d.org/. Source: about 4 years ago
Since you've not mentioned it and you're attempting to build a game, is there a reason you're specifically choosing Three.js? Have you considered engines that are specifically made for games like Godot, Armory, Unity, Unreal Engine etc? Source: about 4 years ago
Not to forget Kha http://kha.tech/ or even Armory3D https://armory3d.org/. Source: almost 5 years ago
The backend is comparable, but authored at the C level instead of in dotnet (Veldrid is mostly a wrapper). I'm using the same backend that powers Armory3D. So fewer levels of abstraction and ideally better performance. Source: about 5 years ago
I hadn't heard of this one, so don't know comparison, but https://armory3d.org/ is another. Source: over 5 years ago
https://armory3d.org/ Fun fact, ArmorPaint is written in haxe which is still a relatively niche language but well worth a look into for building cross-platform apps. - Source: Hacker News / over 5 years ago
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