Based on our record, itch.io seems to be a lot more popular than Machinations.io. While we know about 7498 links to itch.io, we've tracked only 53 mentions of Machinations.io. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / about 2 months ago
This guy might not be farming. I'm not, but I have hundreds of cheap games from early humble bundles, huge itch.io fund raiser bundles, etc. Source: 6 months ago
I just found this game on itch.io and it's SO GOOD! Source: 6 months ago
Combat is as gritty as the GM makes it. Healing is TOUGH out of the box, so by default it is already pretty gritty. In fact, part of the crew premise is players can have a few 'cast of characters' that sub in when a PC is in a rough spot. You as the GM choose what type of physical harm to give out, and how often - so it's pretty controllable. Like I said, look at itch.io for some alternate healing ideas if you... Source: 6 months ago
I have just registered at itch.io and paid $10 for kudos. I don't have a GPU-equipped PC, I am just curious about the Horde system. Downloaded the client to my Windows laptop and ran it to generate a 512x512 picture of Julia fractal (my test prompt) with the Midjourney model, there seemed to be no SDXL models to choose from. It took about a minute to generate. The 2nd generation (with the same prompt), which took... Source: 6 months ago
There’s a book “Game Mechanics: Advanced Game Design” and a tool https://machinations.io. Source: about 1 year ago
Is there something similar to machinations.io but for story line? For example, I might want to know if it's possible to obtain outcome X and A at the same time at the end of the game (e.g. Married to Prince Charming while at the same time orchestrating the assassination of his mother), and if possible how likely it is for the player to find it, given the ways the stat points are given out at decision points. I... Source: about 1 year ago
I believe https://machinations.io/ is what you're looking for. It's a powerful economy simulation tool that has data visualisation to show the player's progress over time. Source: about 1 year ago
You may also want to look at Machinations.io which is a tool using flowchart-like systems to help balance games, a more specialised tool than a spreadsheet. Source: about 1 year ago
There's tools like machinations.io for quick prototyping. Source: about 1 year ago
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