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Machinations.io

The Game Design Platform.

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Machinations.io

Machinations.io Reviews and Details

This page is designed to help you find out whether Machinations.io is good and if it is the right choice for you.

Screenshots and images

  • Machinations.io Landing page
    Landing page //
    2023-10-15

Features & Specs

  1. Visual Game Design

    Machinations.io provides a unique visual language to design and simulate game mechanics, which allows designers to prototype without writing code.

  2. Collaboration

    The platform supports collaboration, enabling multiple users to work together in real-time on designing game systems, making it easier for teams to iterate on ideas.

  3. Simulation Testing

    Users can simulate their game designs to test and validate mechanics before implementation, reducing the risk of costly changes during the development phase.

  4. Integration Capabilities

    The tool can integrate with other game development tools and platforms, enhancing workflow efficiency and allowing for seamless transitions from design to development.

  5. Documentation and Tutorials

    Machinations.io offers extensive documentation and tutorials which help new users quickly learn and effectively use the platform’s features.

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Machinations.io -- Game Design Software

Machinations.io - The Game Design Tool

Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about Machinations.io and what they use it for.
  • Finite State Machine Designer
    Machinations[0] is a cool tool in this category: [0]https://machinations.io. - Source: Hacker News / 10 months ago
  • Game economy design resources
    There’s a book “Game Mechanics: Advanced Game Design” and a tool https://machinations.io. Source: almost 2 years ago
  • Narrative Game Design
    Is there something similar to machinations.io but for story line? For example, I might want to know if it's possible to obtain outcome X and A at the same time at the end of the game (e.g. Married to Prince Charming while at the same time orchestrating the assassination of his mother), and if possible how likely it is for the player to find it, given the ways the stat points are given out at decision points. I... Source: about 2 years ago
  • Anyone heard of a method for creating Tech Trees?
    I believe https://machinations.io/ is what you're looking for. It's a powerful economy simulation tool that has data visualisation to show the player's progress over time. Source: about 2 years ago
  • Game economy/balancing spreadsheet
    You may also want to look at Machinations.io which is a tool using flowchart-like systems to help balance games, a more specialised tool than a spreadsheet. Source: about 2 years ago
  • How do you balance a construction and management survival game?
    There's tools like machinations.io for quick prototyping. Source: about 2 years ago
  • Question about designing for balance and pacing, when there are multiple currencies and loads of upgrades
    Https://machinations.io/ is a tool I used for a bit on my old incremental. It's basically a graphing app you use to watch how your system would play out at scale. Source: about 2 years ago
  • Practising in game balance/economy
    Don't know if you heard about Machinations? It is a software that help to build game economics and systems. Source: about 2 years ago
  • Interesting tool for simulating game mechanics
    Link to the tool? I'm assuming it's this? Source: over 2 years ago
  • Instructional Design in the Video Game Industry
    Look into Machinations (website) as game designer. Perhaps, not instructional strictly but it's a designer's work for games. Source: over 2 years ago
  • Game Economy Design - Where to start?
    Have you tried Machinations? https://machinations.io/ It's a tool but you can also check the documentation: https://machinations.io/docs/ Machinations is a concept explained in the book "Game Mechanics: Advanced Game Design" by Ernest Adams and Joris Dormans. Machinations can be used for any kind of games but is heavily oriented to Game Economies. You can also check some exra info in the following... Source: over 2 years ago
  • Approaches to designing with a ton of interacting systems.
    Try paper prototyping the interaction between system, or depending on the systems you can try to simulate their interaction on machinations.io. Source: over 2 years ago
  • [question] Best software for small-scale economy simulations?
    I don't know if this will work for you, but based on your description my mind immediately goes to this tool: https://machinations.io/. Source: over 2 years ago
  • How do you tune difficulty if you the developer are not "GUD" at gaming?
    If you want to analyze numbers in regards to power curves or game economy, you could maybe try and build a model on machinations.io just to play through several scenarios. Source: over 2 years ago
  • How do you create a survival rate simulation?
    Personally I would write Python script that has rough model of combat and other stuff in functions and run that million times with stat collection to CSV or JSON file. The economic simulator you are thinking is probably this one https://machinations.io/. Source: over 2 years ago
  • Are there any game economy management platforms out there?
    I've seen this tool come up now and then for simulating various economic systems. I haven't used it myself. https://machinations.io/. Source: over 2 years ago
  • Game Economy Design Books?
    I really enjoyed Game Mechanics: Advanced Game Design by Ernest Adams and Joris Dormans. (I wish they had picked a less generic name for the book!) The diagramming tool they use within the bok has since been improved and released as Machinations. Source: over 2 years ago
  • How do you prototype your designs?
    This year actually I re-learned to appreciate machinations for digital prototyping. While you can't do everything in there, it definitely has the potential to cover a lot of systems. Source: over 2 years ago
  • How do I spend more time exercising my Game Design muscles than my Programming muscles?
    Another really great tool which I really learned to love again over the past few months is machinations: https://machinations.io/, which can also be used for some loop-based prototyping. Source: over 2 years ago
  • Probably a stupid question.
    That is a question that can kill the magic behind games, after all mechanics are nothing more that numbers running behind the system. To see what I mean look at https://machinations.io/. Source: over 2 years ago
  • Website That Lets You Test Logic Systems Before Coding
    I believe the website you're referring to is Machinations.io. Source: over 2 years ago

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