The Forge might be a bit more popular than irrlicht. We know about 6 links to it since March 2021 and only 6 links to irrlicht. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The Irrlicht Engine seams like a better idea then. https://irrlicht.sourceforge.io/ it is supported and has a small community. Source: almost 2 years ago
I'd recommend Irrlicht Engine. It was very popular during mid-to-late 2000's , and it to my knowledge it still supports OpenGL 1.x as well as its' own software renderer. I once had a PC similar to your specs in 2008, and Irrlicht ran decently alongside ODE physics engine. Source: about 2 years ago
If we're going to list graphics libraries then bgfx and irrlicht are probably worth a mention as well. Source: over 2 years ago
The make or break moment for me was working on an indie game dev team when I was a teenager. I joined a team and was immediately mentored in a way that made programming and code make sense. We developed using open source engines like Irrlichtand Ogre3D, where my mentor was able to detail what came with the different available libraries, and how to utilize them to create a game. He would assign us to create... Source: over 2 years ago
Although primarily intended for games, Irrlicht is a relatively simple library (compared to a full game engine). https://irrlicht.sourceforge.io/. - Source: Hacker News / over 2 years ago
Aside from that The Forge is also: https://theforge.dev/ They're contractors who can help with building engines or updating them. Pretty sure a while back when we learned The Forge was used, research indicated the only thing they had helped with was Vulcan support as that's all they said they'd done on their portfolio where they listed BGS. Source: about 1 year ago
We know they're overhauling almost every aspect of the engine (E3 trailer was essentially a demo of Creation Engine 2) and they've hired a ton of talent specifically for that initiative. One example off the top of my head, the hired the lead animations engineer from Saints Row IV to rebuild that system. They're apparently also working with the Forge team on some of the engine stuff. Source: over 2 years ago
Bethesda hired The Forge to work on the engine. https://theforge.dev this was discovered on their GitHub page where they slid in that they worked on the engine. https://github.com/ConfettiFX/The-Forge. Source: almost 3 years ago
I'm trust this API more than Godot because it has been use by Super Giants to create Hades which won many awards and become popular game. Also Forge team work with many AAA company. (COD, Spider Man PS4, Bethesda new engine for Starfield) https://theforge.dev/ and not just that the guy behind this is Wolfgang Engel. Source: almost 3 years ago
They did get https://theforge.dev/ to help with their optimization so hopefully this will be a thing of the past. Source: about 3 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Pygame - Pygame is a set of Python modules designed for writing games.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Amazon SageMaker - Amazon SageMaker provides every developer and data scientist with the ability to build, train, and deploy machine learning models quickly.
Unity - The multiplatform game creation tools for everyone.
OpenSceneGraph - Project website for OpenSceneGraph