Based on our record, JMonkeyEngine should be more popular than irrlicht. It has been mentiond 23 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The Irrlicht Engine seams like a better idea then. https://irrlicht.sourceforge.io/ it is supported and has a small community. Source: almost 3 years ago
I'd recommend Irrlicht Engine. It was very popular during mid-to-late 2000's , and it to my knowledge it still supports OpenGL 1.x as well as its' own software renderer. I once had a PC similar to your specs in 2008, and Irrlicht ran decently alongside ODE physics engine. Source: over 3 years ago
If we're going to list graphics libraries then bgfx and irrlicht are probably worth a mention as well. Source: over 3 years ago
The make or break moment for me was working on an indie game dev team when I was a teenager. I joined a team and was immediately mentored in a way that made programming and code make sense. We developed using open source engines like Irrlichtand Ogre3D, where my mentor was able to detail what came with the different available libraries, and how to utilize them to create a game. He would assign us to create... Source: over 3 years ago
Although primarily intended for games, Irrlicht is a relatively simple library (compared to a full game engine). https://irrlicht.sourceforge.io/. - Source: Hacker News / over 3 years ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / over 1 year ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: about 2 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: about 2 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / about 2 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 2 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Unity - The multiplatform game creation tools for everyone.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
OpenSceneGraph - Project website for OpenSceneGraph
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Urho3D - Urho3D is a lightweight, cross-platform rendering and game engine implemented in C++ and released...