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Pixi.js might be a bit more popular than Immutable.js. We know about 5 links to it since March 2021 and only 4 links to Immutable.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The Immutable.js README has a much more complete description of immutability and why you might want to use the library. Also worth mentioning that Immer is an alternative which is a bit easier to get started with. - Source: dev.to / over 2 years ago
You could create explicitly immutable references and state by using a tool like Immer.js or Immutable.js and do something like your example using their API. Source: almost 3 years ago
There are also libraries such as Immer and Immutable that were created to make our lives easier while dealing with immutability in JavaScript. - Source: dev.to / over 3 years ago
Use persistent immutable data structures (as implemented in, for instance, mori or Immutable.js) to represent the state. As much as possible, push calculations into referentially transparent functions (i.e., input depends purely on output) which take persistent data. Write the interactions with the real world in imperative style. Source: over 3 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
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