Software Alternatives, Accelerators & Startups

Heaps.io VS Pixels Composer

Compare Heaps.io VS Pixels Composer and see what are their differences

Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

Heaps.io logo Heaps.io

Mature, cross-platform graphics engine for high performance games.

Pixels Composer logo Pixels Composer

Non-destructive, node-based VFX compositor for pixel art.
  • Heaps.io Landing page
    Landing page //
    2020-08-09
  • Pixels Composer Landing page
    Landing page //
    2023-09-28

Heaps.io features and specs

  • Cross-Platform Support
    Heaps.io is designed to work seamlessly across multiple platforms, including web browsers, desktop, and mobile devices. This makes it a versatile choice for developers looking to deploy applications across different environments.
  • Efficient Performance
    Heaps.io is optimized for performance, making it suitable for creating high-performance games and applications. It leverages Haxe's capabilities to produce efficient code.
  • Rich Multimedia Support
    The engine provides robust support for 2D and 3D graphics, audio, and other multimedia features, enabling developers to create immersive and interactive experiences.
  • Open Source
    As an open-source project, Heaps.io offers developers the ability to contribute to its development, customize the code, and access a community of users and contributors.
  • Integrated with Haxe
    Heaps.io is tightly integrated with the Haxe programming language, offering developers the benefits of a modern, high-level language with powerful cross-platform capabilities.

Possible disadvantages of Heaps.io

  • Steep Learning Curve
    For developers unfamiliar with Haxe, Heaps.io may present a steep learning curve as it requires learning both the engine and the programming language.
  • Smaller Community
    Compared to more established game engines like Unity or Unreal Engine, Heaps.io has a smaller user community, which can result in fewer resources, tutorials, and third-party tools available.
  • Limited Documentation
    Although Heaps.io provides documentation, it may not be as comprehensive or detailed as that of other popular engines, posing challenges for beginners seeking help.
  • Niche Use Case
    Due to its specific design and integration with Haxe, Heaps.io may not be suitable for all types of projects, especially those not requiring cross-platform capabilities or featuring complex requirements.

Pixels Composer features and specs

No features have been listed yet.

Heaps.io videos

BiteSize Heaps.io Tutorial - part 01

Pixels Composer videos

No Pixels Composer videos yet. You could help us improve this page by suggesting one.

Add video

Category Popularity

0-100% (relative to Heaps.io and Pixels Composer)
Game Development
100 100%
0% 0
Animation
0 0%
100% 100
Game Engine
100 100%
0% 0
Graphic Design Software
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, Heaps.io seems to be a lot more popular than Pixels Composer. While we know about 21 links to Heaps.io, we've tracked only 1 mention of Pixels Composer. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Heaps.io mentions (21)

  • Unity's Trap
    Maybe the engine used for Dead Cells, https://heaps.io ? - Source: Hacker News / over 1 year ago
  • Ask HN: Best stack to make a 2D game in 2023
    I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays. Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features. - Source: Hacker News / almost 2 years ago
  • What is the worst engine you've ever used and why?
    Not really the worst, but you can say my least favorite, and that would be heaps.io. Source: about 2 years ago
  • why are gamedevs so against sharing code?
    Yeah I think it's ideal for 2D development. Look into heaps.io . . You might like it! These days it seems the best source of community for haxe is in their official discord server. Source: over 2 years ago
  • Picking a language
    Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... The list goes on and on. Source: over 2 years ago
View more

Pixels Composer mentions (1)

  • How to make VFX for turn based combat in a 2d vector game?
    Here is a few different apps you could check out. SPINE: www.esotericsoftware.com. RIVE: rive.app. PIXEL COMPOSER: https://makham.itch.io/pixel-composer. Source: about 2 years ago

What are some alternatives?

When comparing Heaps.io and Pixels Composer, you can also consider the following products

HaxeFlixel - Create cross-platform games easier and free. All with one codebase.

SpookyGhost - Procedural animation tool for 2D sprites, with powerful LUA scripting built in.

Defold Engine - Defold lets you quickly build high performing, cross-platform games together with your team.

Spriter Pro by BrashMonkey - Spriter : an intuitive 2D animation tool for video game makers.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Spine - Spine is 2D animation software designed specifically for software and game development.