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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than HaxeFlixel. While we know about 204 links to Unity, we've tracked only 9 mentions of HaxeFlixel. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
[HaxeFlixel](https://haxeflixel.com/) and [Defold](https://defold.com/) come to mind as lighter 2D-focused frameworks with web export options and published games. - Source: Hacker News / over 1 year ago
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays. Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features. - Source: Hacker News / about 2 years ago
Older, maybe still fun to use Home | HaxeFlixel 2D Game Engine. Source: about 3 years ago
So I decided to put it in my "things to do" list and start more simple on modding, like a simple full week mod or something. I started to learn C#) as I wanna develop games with Unity, and learning C# would also get more familiar with OOP and High-Level Programming Languages so then I can go back to Haxe (the language HaxeFlixel is built to work with) and understand it better. Source: over 3 years ago
You can use it with https://haxeflixel.com/ or https://heaps.io/ for example. Source: over 3 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
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MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Blacksmith 2D - Black is a highly optimized 2D framework for web, mobile games, and playable ads.