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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than hastebin. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
There's a guide on the subreddit wiki on how to format code for display on reddit. When in doubt, you can also use GitHub Gist or Hastebin, though. Source: over 3 years ago
In future, use code formatting or put your code into hastebin.com and then post a link here. It will make it easier to read. Source: over 3 years ago
If you want to post a log, you'll have to generate one first (go to settings > logging and set both logging verbosities to 0-debug and 'log to file' to ON, then do whatever you need to do to create the offending behavior; that should make the log. Then, open the resulting log in a text editor and copy/paste the contents somewhere like hastebin.com and post a link to it here). Source: over 3 years ago
Close RetroArch, then navigate to your 'logs' folder in your RetroArch user directory (if you can't find it, open RetroArch and go to settings > directory and see where your 'logs' directory is located). You should see a text file there. Copy/paste its contents somewhere like hastebin.com and then post a link to it here and I/we can take a look. Source: over 3 years ago
Can you give me the entire command history that got you to where you are now? If you can do that, make sure there is not personal information in the history, especially passwords. Look at the output of history. If it's large, try hastebin.com . Source: over 3 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
Pastebin.com - Pastebin.com is a website where you can store text for a certain period of time.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
PrivateBin - PrivateBin is a minimalist, open source online pastebin where the server has zero knowledge of...
Godot Engine - Feature-packed 2D and 3D open source game engine.
GitHub Gist - Gist is a simple way to share snippets and pastes with others.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.