Software Alternatives, Accelerators & Startups

HashLink VS Neko

Compare HashLink VS Neko and see what are their differences

HashLink logo HashLink

Virtual machine for Haxe with performance optimizations.

Neko logo Neko

Neko is an high-level dynamicly typed programming language.
  • HashLink Landing page
    Landing page //
    2020-11-16
  • Neko Landing page
    Landing page //
    2019-03-01

HashLink videos

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Neko videos

in-Ear Fetish Review \\ SeeAudio Neko IEM

More videos:

  • Review - FRAMEWORKS | Test Ride & Review of Neko Mulally's Prototype Downhill Bike
  • Review - Maigo-Neko Review - with Zee Garcia

Category Popularity

0-100% (relative to HashLink and Neko)
Programming Language
100 100%
0% 0
Crypto
0 0%
100% 100
Games
100 100%
0% 0
Art
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, HashLink should be more popular than Neko. It has been mentiond 3 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

HashLink mentions (3)

  • 3D and 2D: Testing out my cross-platform graphics engine
    > The point of Haxe seems to be as a meta-compiler to generate code for a bunch of different languages/compilers? That's basically correct, although there is also a cross platform runtime called Hashlink but is unsupported by Kha. https://hashlink.haxe.org/. - Source: Hacker News / about 2 months ago
  • Ask HN: Does anyone here use Haxe?
    The person who made Haxe (Nicolas Canesse) went on to found Shiro Games (https://shirogames.com), a game development company. I believe all their games are made in Haxe. The latest one, "Dune: Spice Wars" was released this September and Google says the engine is HashLink (https://hashlink.haxe.org/) which is a VM for Haxe. I don't know any other companies who are releasing games in Haxe today. - Source: Hacker News / 5 months ago
  • Data Science in Julia for Hackers
    The problem I seem with sysimages, is that the whole process is incredibly unergonomic for exploratory coding, which Julia always claims it is a primary use-case for. When you want to just glue some packages and quickly test out some results, the last thing you want to do is to think about what kinds of functions from libraries you are going to use beforehand, carefully write it in a precompilation file, and wait... - Source: Hacker News / about 3 years ago

Neko mentions (1)

  • Standard high-level IR (or language) as target for code generation
    The nice GraalVM infrastructure and the (abandoned?) NekoVM from the creator of Haxe language. Source: almost 3 years ago

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Cheetah Cub Coalition - A collection of 7100 unique Cheetah Cub NFTs living on the Ethereum Blockchain.