This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than GSAP. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
GSAP – A wildly robust JavaScript animation library built for professionals [https://gsap.com]. - Source: Hacker News / 20 days ago
I'm using a component-based framework (like Astro) along with Tailwind CSS classes and GSAP to build our animation experience. Here’s a quick overview of our file structure:. - Source: dev.to / 3 months ago
You can use web technologies directly themselves to create very rich animations for the web. Sometimes only CSS alone is all you need. Many examples online. Sometimes a library like Motion or GASP can help speed web animations. - Source: dev.to / 4 months ago
GSAP stands as the gold standard for web animations. This JavaScript animation library offers unprecedented control over HTML elements, SVGs, and Canvas animations. What sets GSAP apart is its exceptional performance and cross-browser compatibility. Whether you're creating simple transitions or complex, timeline-based animations, GSAP provides a robust API that makes smooth, professional animations achievable... - Source: dev.to / 6 months ago
GSAP[1] is pretty much the industry standard, I think. You have to pay for some of its more advanced features. There's also Anime.js[2] and Scene.js[3] - but I've never played with them so can't vouch for their usefulness. Both have had code updates in the past year. (Self-promotion time) I had a lot of fun adding an animation/tween system to my canvas library[4] a while back. Building out the code to run such... - Source: Hacker News / 10 months ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
Anime.js - Lightweight JavaScript animation library
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Three.js - A JavaScript 3D library which makes WebGL simpler.
Godot Engine - Feature-packed 2D and 3D open source game engine.
p5.js - JS library for creating graphic and interactive experiences
Blender - Blender is the open source, cross platform suite of tools for 3D creation.