Google Earth VR might be a bit more popular than Audulus. We know about 14 links to it since March 2021 and only 10 links to Audulus. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For the actual program we mostly used The Lab introduction where you can inflate balloons and laser them. Since it shows you in a huge room it was cool. Also Home from the BBC and The Lab Vesper's Peak and Google Earth VR and Richie's Plank Experience. To streamline the process, I showed short clips of each game and had kids choose which game they wanted to play, then did back-to-back in the same game. With... Source: over 1 year ago
Free. A real nostalgia trip for visiting places. Pro-tip: go into options and select the human scale to make the buildings seem less like you're walking around a model village and more like you're a flying super hero flying through the real world. https://arvr.google.com/earth/. Source: over 1 year ago
The best ones I know of are Google Earth in VR https://arvr.google.com/earth/. Source: over 1 year ago
App also available for VIVE. https://arvr.google.com/earth/. Source: about 2 years ago
Or just use https://arvr.google.com/earth/ available on steam and works with any steam VR headset. Source: about 2 years ago
Under disadvantages: > You can also call the layout code twice (once to get the size, once to do the interaction), but that is not only more expensive, it's also complex to implement, and in some cases twice is not enough. Egui never does this. I've found multi-pass imgui to work totally fine, and I use it for one of my apps [1]. I can support hstack and vstack layouts which IIRC egui can't. There is added expense... - Source: Hacker News / 2 months ago
The article matches my experience with SwiftUI [1][2]. For example, AFAICT, it's not really possible to write a usable node-graph editor using SwiftUI due to layout and dependency analysis overhead. You have to put the entire node graph inside a Canvas and do your own event handling, which is what we did here [3]. UIKit and AppKit aren't slow though, and Apple has every incentive to make this faster (they wrote... - Source: Hacker News / 10 months ago
This is from 2013. The current version of Audulus can easily generate a waveform from an equation https://audulus.com. Source: about 1 year ago
I'm currently using Lua as an extension language in my app. Users can write their own custom UIs and DSP code. https://audulus.com. - Source: Hacker News / about 1 year ago
For some interesting ideas on the SW end, you might find it interesting to get some ideas from Audulus… https://audulus.com/. Source: about 1 year ago
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