Based on our record, Phaser should be more popular than GoJS. It has been mentiond 124 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Well I make https://gojs.net, so I just use the GoJS diagramming library to make diagrams :D Of course, its made for developers trying to make applications, not end users. - Source: Hacker News / about 2 months ago
My library (https://gojs.net) can do that easily. Give it a look, and if you think the price is acceptable for your project, contact us and we can make you a proof-of-concept. - Source: Hacker News / 9 months ago
If you click on their username, it takes you to their profile. https://news.ycombinator.com/user?id=simonsarris. - Source: Hacker News / about 1 year ago
Have spent six figures yearly on ads, mostly for reach for the developer-focused diagram library GoJS (https://gojs.net) > Each experiment will need ~$500 and 2 weeks I would add a zero if you want serious data. I would also double the timescale. $5,000 over 4 weeks I second the uselessness of Google Display, it might look like conversions numbers are good but they are 100% too good to be true. As soon as you look... - Source: Hacker News / over 1 year ago
Used goJS in one project and konva in another. Source: over 2 years ago
I've started working on a simple interactive version of my portfolio using Phaser.js. - Source: dev.to / 6 months ago
Https://phaser.io/. It’s more of a game framework in JavaScript with built in libraries for collision. The getting started tutorial is decent/short and gives a good idea of what is going on. - Source: Hacker News / 8 months ago
This is first time I used Phaser for making a game but it's a very nice and easy HTML5 framework and I follow tutorial to use phaser and after few of them, I tried to add few things and make the gameplay how I would enjoy, so I learn about spritesheets and audios and then how many states we have to keep in mind while building a game, like preload(), create() and update() and how to manage these before adding... - Source: dev.to / 8 months ago
Phasor which uses TypeScript or JavaScript. - Source: dev.to / 12 months ago
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need. [0] https://phaser.io/. - Source: Hacker News / about 1 year ago
mxGraph - mxGraph is a fully client side JavaScript diagramming library - jgraph/mxgraph
Unity - The multiplatform game creation tools for everyone.
Konva - Konva is 2d Canvas JavaScript framework for drawings shapes, animations, node nesting, layering, filtering, event handling, drag and drop and much more.
Godot Engine - Feature-packed 2D and 3D open source game engine.
jsPlumb - jsPlumb is an advanced, standards-compliant and easy to use JS library for building connectivity based applications, such as flowcharts, process flow diagrams, sequence diagrams, organisation charts, etc. More than just a diagram library.
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.