The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Based on our record, Godot Engine seems to be a lot more popular than SuperCollider. While we know about 460 links to Godot Engine, we've tracked only 33 mentions of SuperCollider. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> I failed to fairly evaluate my options at the start of the project. The more projects I do, the more time I find that I dedicate to just planning things up front. Sometimes it's fun to just open a game engine and start playing with it (I too have an unfair bias in this area, but towards Godot [https://godotengine.org/]), but if I ever want to build something to release, I start with a spreadsheet. - Source: Hacker News / about 1 month ago
It’s definitely niche, but one of the best presentations I’ve ever seen was done in godot [0] One of my coworkers copied our PowerPoint theme, built a super basic presentation mode with transitions and used the engine for interactive demos live in the slides running the code. [0] https://godotengine.org/. - Source: Hacker News / about 1 month ago
Historically, open-source software has played a critical role in democratizing the development process. Platforms like Blender for 3D modeling and Godot Engine for game creation have revolutionized the creative process, offering free and powerful alternatives to proprietary solutions. By integrating these tools, The Sandbox leverages the robustness of community-driven technology and innovative coding practices... - Source: dev.to / 3 months ago
> Godot is a game engine. https://godotengine.org Yeah, I knew that, and precisely because of that I assumed it's a typo :) We have a native Python client. We can take a look if it works from Godot. Do you know if this is a popular use case? - Source: Hacker News / 3 months ago
Https://godotengine.org Supabase has unofficial support. https://github.com/supabase-community/godot-engine.supabase/... Thanks for responding! I'm about 60% done with my current project so I don't think I'll be up to migrate( again, originally I started with Firebase), but I still definitely consider Gel for future projects. Or if... - Source: Hacker News / 3 months ago
At this point, we can produce the array of pitches that are midi notes. To create sound from these notes I've used a specialized programming language called SuperCollider. I won't dive much into details here, but you may have a look at the code if you're interested. Beware, there are quite a lot of branches there and all of them contain some interesting code. - Source: dev.to / 10 months ago
This is essentially sound design from first principles. There's a good book here: https://www.amazon.com/Designing-Sound-Press-Andy-Farnell/dp/0262014416 Note that the software used (Pure Data) can be replaced by another high-level language (SuperCollider: https://supercollider.github.io/) pretty easily. I know of no "tool" to do what you want because there are few things that are universal to different kinds of... - Source: Hacker News / 12 months ago
Since then, I've been working more and more with TidalCycles. TidalCycles is an open-source live coding framework for creating patterns written in Haskell. TidalCycles uses SuperCollider on the backend, another language I've been using for live coding. Recently, I started using Tidal Looper for live vocal processing. This blog post will walk you through what you need to get started with vocal looping with Tidal... - Source: dev.to / about 1 year ago
Csound is... "interesting". If you want to play with something more modern, have a look at https://supercollider.github.io/ instead. - Source: Hacker News / almost 2 years ago
For the intrepid, especially those annoyed with the purported input-sluggishness of musescore et al, an interesting text-based alternative is LilyPond https://lilypond.org/ My dad wrote an opera using LilyPond in vim, though I believe these days he's actually doing more with supercollider, which skips sheetmusic and goes right to sounds: https://supercollider.github.io/. - Source: Hacker News / almost 2 years ago
Unity - The multiplatform game creation tools for everyone.
Pure Data - Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical...
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Sonic Pi - Sonic Pi is a new kind of instrument for a new generation of musicians. It is simple to learn, powerful enough for live performances and free to download.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.
VCV Rack - A cross-platform modular synthesizer.